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General Tabletop Discussion
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Advice on how I should multi-class
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<blockquote data-quote="bid" data-source="post: 7193338" data-attributes="member: 6801270"><p>Were you aware of the impact, you would realize the 30-60% error on your method make the whole analysis pointless.</p><p>- 8d6 looks like it's doing 28 damage</p><p>- 2d8+30 looks like it's doing 39 damage</p><p>** Wow! 39 / 28 looks like 40% more damage!!</p><p>- 8d6 * .64 ~ 17.92</p><p>- 2d8+30 * .4 ~ 15.6</p><p>** Wow! It's actually 13% <strong>less</strong> damage!!</p><p></p><p>You can try against AC13: a Dex20 level 9 character with archery and +1 from AA needs 6+ to hit with SS. Very few creature will have an AC low enough to make the auto-hit error go away.</p><p></p><p></p><p>Using 100% hit is "twisting DPR" worse than a stopped clock. You rarely get 2 encounters per day where all your attacks hit.</p></blockquote><p></p>
[QUOTE="bid, post: 7193338, member: 6801270"] Were you aware of the impact, you would realize the 30-60% error on your method make the whole analysis pointless. - 8d6 looks like it's doing 28 damage - 2d8+30 looks like it's doing 39 damage ** Wow! 39 / 28 looks like 40% more damage!! - 8d6 * .64 ~ 17.92 - 2d8+30 * .4 ~ 15.6 ** Wow! It's actually 13% [B]less[/B] damage!! You can try against AC13: a Dex20 level 9 character with archery and +1 from AA needs 6+ to hit with SS. Very few creature will have an AC low enough to make the auto-hit error go away. Using 100% hit is "twisting DPR" worse than a stopped clock. You rarely get 2 encounters per day where all your attacks hit. [/QUOTE]
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Advice on how I should multi-class
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