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General Tabletop Discussion
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Advice on how not to feel like a lousy DM
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<blockquote data-quote="aco175" data-source="post: 7869366" data-attributes="member: 27385"><p>I have posted several modules that I have run for my home game on DMsGuild. Several people have criticized me about not having though about every possibility to an encounter. I may plan on one way to get across a pit and think about another that I feel the players may come up with, but my playtest group may come up with a third that I include in the playtest notes. I few reviews I have received talks about their table coming up with a 4th way that I did not include because of their table makeup. Point is that it is hard to plan for everything. You may need to be flexible and work on dealing with the unexpected by the players.</p><p></p><p>It is nice to see that you are working on being better. Keep up the effort and don't be afraid to throw away what is not working.</p></blockquote><p></p>
[QUOTE="aco175, post: 7869366, member: 27385"] I have posted several modules that I have run for my home game on DMsGuild. Several people have criticized me about not having though about every possibility to an encounter. I may plan on one way to get across a pit and think about another that I feel the players may come up with, but my playtest group may come up with a third that I include in the playtest notes. I few reviews I have received talks about their table coming up with a 4th way that I did not include because of their table makeup. Point is that it is hard to plan for everything. You may need to be flexible and work on dealing with the unexpected by the players. It is nice to see that you are working on being better. Keep up the effort and don't be afraid to throw away what is not working. [/QUOTE]
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Advice on how not to feel like a lousy DM
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