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Advice on how not to feel like a lousy DM
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<blockquote data-quote="Christopher Bixby" data-source="post: 7869720" data-attributes="member: 6996142"><p>the main plot that i have for this campaign is that a wizard has had a powerful artifact stolen from his tower and has hired these players to retrieve it for him. what they don't know though is that the wizard is infect Loki from Norse mythology in disguise trying to get the mask of Loki back for himself to rule the nine realms as it were. He was the one who orchestrated the theft of the mask to see if there were any people brave/stupid enough to challenge him. on top of that i was thinking that i would throw Thor and Odin into the mix and have them help out the players from time to time during this quest. Because of poor planning on my part for this campaign at this point I forgot to do some of the basics and take notes on the monster stats and getting to know where everyone is located at the beginning of the actual quest so right now everyone is at an apothecary vendor getting a few things that they might need for the journey and that is where we left off. with session one. I initially wanted them to be at the bandit cave for the end of the first session but with me being as unprepared as i was we didn't even get out of the first town that they all met each other in as it was getting late and i was trying to look up a few stats for their individual races that they each took but was unable to find anything on the sea elf race as far as what the size was and how their base stats would affect what kinds of weapons and armor they can each use. we have a light foot halfling barbarian with a battleaxe and chain mail armor, but i could look up that race and see that they could use that stuff but i am at a loss on the sea elf race. i haven't been able to find anything about it anywhere.</p></blockquote><p></p>
[QUOTE="Christopher Bixby, post: 7869720, member: 6996142"] the main plot that i have for this campaign is that a wizard has had a powerful artifact stolen from his tower and has hired these players to retrieve it for him. what they don't know though is that the wizard is infect Loki from Norse mythology in disguise trying to get the mask of Loki back for himself to rule the nine realms as it were. He was the one who orchestrated the theft of the mask to see if there were any people brave/stupid enough to challenge him. on top of that i was thinking that i would throw Thor and Odin into the mix and have them help out the players from time to time during this quest. Because of poor planning on my part for this campaign at this point I forgot to do some of the basics and take notes on the monster stats and getting to know where everyone is located at the beginning of the actual quest so right now everyone is at an apothecary vendor getting a few things that they might need for the journey and that is where we left off. with session one. I initially wanted them to be at the bandit cave for the end of the first session but with me being as unprepared as i was we didn't even get out of the first town that they all met each other in as it was getting late and i was trying to look up a few stats for their individual races that they each took but was unable to find anything on the sea elf race as far as what the size was and how their base stats would affect what kinds of weapons and armor they can each use. we have a light foot halfling barbarian with a battleaxe and chain mail armor, but i could look up that race and see that they could use that stuff but i am at a loss on the sea elf race. i haven't been able to find anything about it anywhere. [/QUOTE]
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