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Advice on How to Run a Megadungeon Game
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<blockquote data-quote="generic" data-source="post: 7878051" data-attributes="member: 6923088"><p>Apologies in advance for posting two threads in such a short time span. </p><p></p><p>Can any DMs with experience in running megadungeons offer me any insight? I have run mostly open-space with scattered dungeons in my campaigns, often utilizing large open spaces, and haven't really incorporated any megadungeons in my campaigns before.</p><p></p><p>What are the most important considerations when planning a megadungeon game?</p><p></p><p>To be specific, I am concerned about the following factors:</p><p></p><p>- How must a megadungeon be themed? Is it feasible to have a consistent theme in a megadungeon? If so, how, and, if not, what is the best method of theme variation?</p><p></p><p>- How can a plot work in a megadungeon environment? And, how must factions be organized in such an odd environment?</p><p></p><p>- What is a good way to justify the existence of a megadungeon?</p><p></p><p>Along with all others associated with running a megadungeon-style game. I want to create a truly great megadungeon for my players, and I would appreciate advice on both how to create the sheer level of content and how to run megadungeon games.</p></blockquote><p></p>
[QUOTE="generic, post: 7878051, member: 6923088"] Apologies in advance for posting two threads in such a short time span. Can any DMs with experience in running megadungeons offer me any insight? I have run mostly open-space with scattered dungeons in my campaigns, often utilizing large open spaces, and haven't really incorporated any megadungeons in my campaigns before. What are the most important considerations when planning a megadungeon game? To be specific, I am concerned about the following factors: - How must a megadungeon be themed? Is it feasible to have a consistent theme in a megadungeon? If so, how, and, if not, what is the best method of theme variation? - How can a plot work in a megadungeon environment? And, how must factions be organized in such an odd environment? - What is a good way to justify the existence of a megadungeon? Along with all others associated with running a megadungeon-style game. I want to create a truly great megadungeon for my players, and I would appreciate advice on both how to create the sheer level of content and how to run megadungeon games. [/QUOTE]
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