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Advice on How to Run a Megadungeon Game
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<blockquote data-quote="NotAYakk" data-source="post: 7878439" data-attributes="member: 72555"><p>Steal ideas.</p><p></p><p>One megadungeon idea I've wanted to play with is sword art online.</p><p></p><p>The world is a series of levels seperated by dungeons, which go up. Each tier of the dungeon has multiple floors and a theme. The dungeons themselves are generated by some nigh-omnipotent being as a game. The levels between the dungeons can support more and more advanced civilizations.</p><p></p><p>Character level, in-world, is limited by the tiers of cleared dungeons.</p><p></p><p>The dungeon tiers themselves are large enough to require logistics and base camps. The dungeon responds to too many invaders with overwealming force, so you need to clear it with small elite forces, then move up logistics.</p><p></p><p>Finding the key to the next level is challenging.</p><p></p><p>The game might start with exploration stalled; nobody has solved the 3rd tier of the dungeon in 50 years of trying (level cap is 3).</p><p></p><p>---</p><p></p><p>Another idea is that the dungeon is a leftover "bunker" from a previous civilzation, wiped out by the war between the gods and the titans. </p><p></p><p>Modern day adventurers mine it for magic.</p><p></p><p>---</p><p></p><p>Explaining why "just send an army" isn't the answer something I want to include. If it is important, in 5e the power of a 100 person squad of grunts makes a 4th level party look like a joke. So why not armies? Why the PCs?</p><p></p><p>---</p><p></p><p>Is thr dungeon a ruin? A way to cross dimensions? A living thing? A trap? What do the PCs know about it?</p><p></p><p>---</p><p></p><p>What happens if the PCs do nothing? If the answer is nothing, try again. There should be a ticking clock, even if the PCs do not know it.</p><p></p><p>---</p><p></p><p>What pacing? Gritty rests so PCs want to retreat to safety? What does that do to encounter budgets? With week long long rests, you need to be able to make progress in an area in 3ish scenes (between which you can take a short rest), each with deadly-ish XP budgets broken into 1-3 encounters. What does that look like?</p><p></p><p>Clearing out a tribe of 100 orcs is a really long grind this way, even for a L 20 party.</p><p></p><p>---</p><p></p><p>How full is the dungeon? Is it like the underdark, or is it packed? What is the ecology? How stable is it?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7878439, member: 72555"] Steal ideas. One megadungeon idea I've wanted to play with is sword art online. The world is a series of levels seperated by dungeons, which go up. Each tier of the dungeon has multiple floors and a theme. The dungeons themselves are generated by some nigh-omnipotent being as a game. The levels between the dungeons can support more and more advanced civilizations. Character level, in-world, is limited by the tiers of cleared dungeons. The dungeon tiers themselves are large enough to require logistics and base camps. The dungeon responds to too many invaders with overwealming force, so you need to clear it with small elite forces, then move up logistics. Finding the key to the next level is challenging. The game might start with exploration stalled; nobody has solved the 3rd tier of the dungeon in 50 years of trying (level cap is 3). --- Another idea is that the dungeon is a leftover "bunker" from a previous civilzation, wiped out by the war between the gods and the titans. Modern day adventurers mine it for magic. --- Explaining why "just send an army" isn't the answer something I want to include. If it is important, in 5e the power of a 100 person squad of grunts makes a 4th level party look like a joke. So why not armies? Why the PCs? --- Is thr dungeon a ruin? A way to cross dimensions? A living thing? A trap? What do the PCs know about it? --- What happens if the PCs do nothing? If the answer is nothing, try again. There should be a ticking clock, even if the PCs do not know it. --- What pacing? Gritty rests so PCs want to retreat to safety? What does that do to encounter budgets? With week long long rests, you need to be able to make progress in an area in 3ish scenes (between which you can take a short rest), each with deadly-ish XP budgets broken into 1-3 encounters. What does that look like? Clearing out a tribe of 100 orcs is a really long grind this way, even for a L 20 party. --- How full is the dungeon? Is it like the underdark, or is it packed? What is the ecology? How stable is it? [/QUOTE]
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