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Advice on killing off a prominent NPC in war of the burning sky
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<blockquote data-quote="Birdmetal" data-source="post: 8243886" data-attributes="member: 7030359"><p>Hi! I've just purchased part 1 of WotBS in preparation for possibly running a long term campaign but not yet ready to make the money/time investment of buying and reading through the whole story to find out what is important to later parts so I just wanted to ask if there are any significant long-term ramifications for me killing off the NPC Torrent early in the campaign?</p><p></p><p>I dont really want a DMPC sticking with my party for too long because beyond the initial exposition dump I don't want her to give them too much guidance on where to go next since I want the story to feel driven by the players rather than by me. Plus don't want the hassle of having an extra person in the party for every single combat.</p><p></p><p>So once the party is out of gate pass and knows their objective is to head through the burning forest and take the case to the Lyceum I'd like for them to "lose their training wheels" so to speak and kill her off. Preferably in a heroic fight with the inquisitor that tracks them down at the farmhouse at the end of part 1 in order to add more emotional weight to how scary the inquisitors are.</p><p></p><p>I just want to check that she isn't essential to the plot later on. I figure since she's from the lyceum she is probably helpful once they arrive there but I'm hoping that wont be too hard to write around. Thoughts?</p></blockquote><p></p>
[QUOTE="Birdmetal, post: 8243886, member: 7030359"] Hi! I've just purchased part 1 of WotBS in preparation for possibly running a long term campaign but not yet ready to make the money/time investment of buying and reading through the whole story to find out what is important to later parts so I just wanted to ask if there are any significant long-term ramifications for me killing off the NPC Torrent early in the campaign? I dont really want a DMPC sticking with my party for too long because beyond the initial exposition dump I don't want her to give them too much guidance on where to go next since I want the story to feel driven by the players rather than by me. Plus don't want the hassle of having an extra person in the party for every single combat. So once the party is out of gate pass and knows their objective is to head through the burning forest and take the case to the Lyceum I'd like for them to "lose their training wheels" so to speak and kill her off. Preferably in a heroic fight with the inquisitor that tracks them down at the farmhouse at the end of part 1 in order to add more emotional weight to how scary the inquisitors are. I just want to check that she isn't essential to the plot later on. I figure since she's from the lyceum she is probably helpful once they arrive there but I'm hoping that wont be too hard to write around. Thoughts? [/QUOTE]
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