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General Tabletop Discussion
*Dungeons & Dragons
Advice on lunch-hour games
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<blockquote data-quote="delericho" data-source="post: 7333929" data-attributes="member: 22424"><p>Having just started a lunch-hour game, with some new players no less, some thoughts:</p><p></p><p>First up, strip everything back to basics: use the core 3 only (no Xanathar's Guide or other supplements), and no house rules if you can bear it.</p><p></p><p>Next, strip out everything from the game that you don't need - tracking encumbrance, ammunition, rations, spell components, etc etc. You want to get the best bang for your buck, so don't waste time on trivia. (And yes, I know that would technically count as house rules. I don't claim to be totally consistent.)</p><p></p><p>Third, play at very low levels, and keep the combats small. I'd also note that theatre of the mind seems to be a good bit quicker than using minis, so I'd recommend that. (That said, your experience may not match mine there - do whatever is faster for you.)</p><p></p><p>With new players (or players who haven't played in a long time), I'd recommend starting with pre-gen characters and getting playing as quickly as possible. Spend just a few minutes at the start of each session going over a few key rules, which means you can probably cover most of the basics over 6 weeks or so. And point your players to the Basic rules - those don't include all the options, but they pretty much cover all the general rules of the game.</p><p></p><p>Finally, one thing we've strongly considered, and I something I think I'd recommend: we're starting with pre-gen characters in "Lost Mine of Phandelver" and running for a few weeks, after which we're going to start over (at which point we'll do character creation). That way, everyone gets to make their mistakes and then gets a clean slate - they also get to create their own, custom characters once they're in a position to make somewhat-informed choices.</p></blockquote><p></p>
[QUOTE="delericho, post: 7333929, member: 22424"] Having just started a lunch-hour game, with some new players no less, some thoughts: First up, strip everything back to basics: use the core 3 only (no Xanathar's Guide or other supplements), and no house rules if you can bear it. Next, strip out everything from the game that you don't need - tracking encumbrance, ammunition, rations, spell components, etc etc. You want to get the best bang for your buck, so don't waste time on trivia. (And yes, I know that would technically count as house rules. I don't claim to be totally consistent.) Third, play at very low levels, and keep the combats small. I'd also note that theatre of the mind seems to be a good bit quicker than using minis, so I'd recommend that. (That said, your experience may not match mine there - do whatever is faster for you.) With new players (or players who haven't played in a long time), I'd recommend starting with pre-gen characters and getting playing as quickly as possible. Spend just a few minutes at the start of each session going over a few key rules, which means you can probably cover most of the basics over 6 weeks or so. And point your players to the Basic rules - those don't include all the options, but they pretty much cover all the general rules of the game. Finally, one thing we've strongly considered, and I something I think I'd recommend: we're starting with pre-gen characters in "Lost Mine of Phandelver" and running for a few weeks, after which we're going to start over (at which point we'll do character creation). That way, everyone gets to make their mistakes and then gets a clean slate - they also get to create their own, custom characters once they're in a position to make somewhat-informed choices. [/QUOTE]
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