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<blockquote data-quote="Unwise" data-source="post: 7334461" data-attributes="member: 98008"><p>[MENTION=6872275]rogermexico[/MENTION] I have a weird idea. It may not be the greatest for a new DM, but could work. You could frame the adventure as a bunch of retired adventurers telling their tales around a grand table in the Yawning Portal (the premier adventurers pub). Some of the adventurers are alive, some are ghosts and memories but you never point out who is and who isn't.</p><p></p><p> You could frame the adventures as "Let me tell you the tale of how we plundered the Lost Temple of XXXX...we have travelled for three weeks through the fetid jungle...finally we saw the hidden enterance..."</p><p></p><p></p><p>When/if a character dies, you can cut to the old guys talking saying that they miss Fred. Alternatively, you cut to them saying "Bah, no Fred, that's not how it happened you old senile coot!", then go back a minute (Prince of Persia style) and let them play it out again.</p><p></p><p>This would lend itself well to the Tales from the Yawning Portal, as they have nothing that really links them together. They could just be highlights out of these old adventurers lives. In a perfect world, the adventures would interweave in such a way as to point towards a real and present danger. The finale is playing a bunch of elderly adventurers who have finally worked out that Lord Poopypants is really the bad guy/how to stop Cthulu/where the missing gods went/who had the Rod of Seven Parts all along.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7334461, member: 98008"] [MENTION=6872275]rogermexico[/MENTION] I have a weird idea. It may not be the greatest for a new DM, but could work. You could frame the adventure as a bunch of retired adventurers telling their tales around a grand table in the Yawning Portal (the premier adventurers pub). Some of the adventurers are alive, some are ghosts and memories but you never point out who is and who isn't. You could frame the adventures as "Let me tell you the tale of how we plundered the Lost Temple of XXXX...we have travelled for three weeks through the fetid jungle...finally we saw the hidden enterance..." When/if a character dies, you can cut to the old guys talking saying that they miss Fred. Alternatively, you cut to them saying "Bah, no Fred, that's not how it happened you old senile coot!", then go back a minute (Prince of Persia style) and let them play it out again. This would lend itself well to the Tales from the Yawning Portal, as they have nothing that really links them together. They could just be highlights out of these old adventurers lives. In a perfect world, the adventures would interweave in such a way as to point towards a real and present danger. The finale is playing a bunch of elderly adventurers who have finally worked out that Lord Poopypants is really the bad guy/how to stop Cthulu/where the missing gods went/who had the Rod of Seven Parts all along. [/QUOTE]
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