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General Tabletop Discussion
*Pathfinder & Starfinder
Advice on monk building.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5125944" data-attributes="member: 19675"><p>Grappling can be <em>tremendously </em>effective...against a single foe. If you're in a typical encounter- one with multiple foes (N Foes = Party size + X), you run the risk of being hit by others. In addition, even if your party can keep the mob off of your back, it still means that you're taking down one foe while your party is taking down everyone else.</p><p></p><p>Now, if that person happens to be the Necromancer, that may be quite the fair exchange.</p><p></p><p>OTOH, if it happens to be a Captain of the Guard of the Temple of Evil while the party is trying to take down the Temple's heirarchy...well, they may not like you very much.</p><p></p><p>Grappling also suffers the problem of being of limited use against foes larger than yourself. Still, if your build has size boosters included as Dandu points out, that issue melts away.</p><p></p><p>Overall, most people favor the Str/Con/Wis build for Monks. The more sources you have access to, however, the more viable options you have. </p><p></p><p>For example, I've had great success with Dex/Wis/Str builds when used in conjunction with the Combat Reflexes Feat tree and liberal use of ranged weapons...but I also make sure that the PC has access to a Polearm Monk weapon (attainable through certain equipment lists, Monk base class variants, and Feats from Eberron or Dragon Compendium v. 1) which gives him more opportunities to get full use of his surplus of Attacks of Opportunity, and use as many Str and Size boosters as I can get.</p><p></p><p>(I've also been criticized that the Str boosting equipment makes this no different from the Str/Con/Wis build, but the fact of the matter is that there are more Str boosts in the game than Dex boosts. My builds tend to have much higher ACs and Reflex saves and only marginally lower Strength when both builds are running with everything "hot.")</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5125944, member: 19675"] Grappling can be [I]tremendously [/I]effective...against a single foe. If you're in a typical encounter- one with multiple foes (N Foes = Party size + X), you run the risk of being hit by others. In addition, even if your party can keep the mob off of your back, it still means that you're taking down one foe while your party is taking down everyone else. Now, if that person happens to be the Necromancer, that may be quite the fair exchange. OTOH, if it happens to be a Captain of the Guard of the Temple of Evil while the party is trying to take down the Temple's heirarchy...well, they may not like you very much. Grappling also suffers the problem of being of limited use against foes larger than yourself. Still, if your build has size boosters included as Dandu points out, that issue melts away. Overall, most people favor the Str/Con/Wis build for Monks. The more sources you have access to, however, the more viable options you have. For example, I've had great success with Dex/Wis/Str builds when used in conjunction with the Combat Reflexes Feat tree and liberal use of ranged weapons...but I also make sure that the PC has access to a Polearm Monk weapon (attainable through certain equipment lists, Monk base class variants, and Feats from Eberron or Dragon Compendium v. 1) which gives him more opportunities to get full use of his surplus of Attacks of Opportunity, and use as many Str and Size boosters as I can get. (I've also been criticized that the Str boosting equipment makes this no different from the Str/Con/Wis build, but the fact of the matter is that there are more Str boosts in the game than Dex boosts. My builds tend to have much higher ACs and Reflex saves and only marginally lower Strength when both builds are running with everything "hot.") [/QUOTE]
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