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Advice on my Homebrew Races
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<blockquote data-quote="trilobite" data-source="post: 1948327" data-attributes="member: 15531"><p>I am working on a homebrew campaign setting and I made up a few new races. Take a look at them and tell me if they look ok to you. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Lizard Folk</strong></p><p></p><p>Your basic lizardman.</p><p></p><p>Abilities: +2 Strength, -2 Intelligence</p><p>Medium Sized</p><p>Movement: 30 feet</p><p>+2 Natural Armor</p><p>+3 racial bonus to Swim and Leap skill checks</p><p>Natural weapon: Bite (1d4 damage)</p><p>Hold Breath (can hold its breath for a number of rounds equal to four times his constitution score without risk of drowning.)</p><p>Favored Class: Hunter</p><p></p><p>The desert variety of Lizard Folk has the Endurance feat instead of Hold Breath and it loses the racial bonus to Swim checks. </p><p></p><p></p><p><strong>Chucou</strong></p><p></p><p>A tree dwelling humanoid reptile. </p><p></p><p>Abilities: +2 Dexterity, -2 Constitution</p><p>Small Size</p><p>Movement 30 feet</p><p>+8 racial bonus to Balance and Climb skill checks.</p><p>Can take 10 with Balance and Climb even if distracted. </p><p>+2 racial bonus to any one Craft Skill and Spot skill checks. </p><p>Low Light Vision</p><p>Favored Class: Guardian</p><p></p><p></p><p><strong>Xill</strong></p><p></p><p>A four armed savage humanoid of the plains and deserts.</p><p></p><p>Abilities: +2 Constitution, -2 Wisdom</p><p>Medium Sized</p><p>Movement: 30 feet</p><p>Natural Weapons: 4 Claws (1d3 damage). </p><p>Multi-Weapon Fighting</p><p>+2 Racial bonus to Climb and Ride skill checks. </p><p>Favored Class: Fighter</p><p></p><p></p><p><strong>Pygmy Folk</strong></p><p></p><p>A small furred humanoid that lives in the deep jungle. </p><p></p><p>Abilities: -2 Strength, +2 Dexterity.</p><p>Small Size</p><p>Movement 20 feet</p><p>+3 racial Bonus to Move Silently and Listen skill checks.</p><p>Poison use </p><p>Craft (Poison) is a class skill. </p><p>Low Light Vision</p><p>+1 racial bonus to attack rolls with Blowguns and Short Bows. </p><p>Favored Class: Scout</p></blockquote><p></p>
[QUOTE="trilobite, post: 1948327, member: 15531"] I am working on a homebrew campaign setting and I made up a few new races. Take a look at them and tell me if they look ok to you. Thanks! :) [B]Lizard Folk[/B] Your basic lizardman. Abilities: +2 Strength, -2 Intelligence Medium Sized Movement: 30 feet +2 Natural Armor +3 racial bonus to Swim and Leap skill checks Natural weapon: Bite (1d4 damage) Hold Breath (can hold its breath for a number of rounds equal to four times his constitution score without risk of drowning.) Favored Class: Hunter The desert variety of Lizard Folk has the Endurance feat instead of Hold Breath and it loses the racial bonus to Swim checks. [B]Chucou[/B] A tree dwelling humanoid reptile. Abilities: +2 Dexterity, -2 Constitution Small Size Movement 30 feet +8 racial bonus to Balance and Climb skill checks. Can take 10 with Balance and Climb even if distracted. +2 racial bonus to any one Craft Skill and Spot skill checks. Low Light Vision Favored Class: Guardian [B]Xill[/B] A four armed savage humanoid of the plains and deserts. Abilities: +2 Constitution, -2 Wisdom Medium Sized Movement: 30 feet Natural Weapons: 4 Claws (1d3 damage). Multi-Weapon Fighting +2 Racial bonus to Climb and Ride skill checks. Favored Class: Fighter [B]Pygmy Folk[/B] A small furred humanoid that lives in the deep jungle. Abilities: -2 Strength, +2 Dexterity. Small Size Movement 20 feet +3 racial Bonus to Move Silently and Listen skill checks. Poison use Craft (Poison) is a class skill. Low Light Vision +1 racial bonus to attack rolls with Blowguns and Short Bows. Favored Class: Scout [/QUOTE]
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