Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Advice on playing 4E as a strategy/wargame?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5434497" data-attributes="member: 75065"><p>For min/maxing you can read lots of stuff on the Wizards Character Op forums.</p><p></p><p>As for how to play 4e in a wargame style ....</p><p></p><p>You could set up a 5 vs 5 character team, each player runs one team each. Establish terrain effects/advantages or the objective on the battlemap before play. I guess pretty much like D&D Minis. More players ... divide up the characters ...</p><p></p><p>As for adventuring wargame style ... Are you DMing? Because really it's the DM that sets the tone and style of a campaign. Assuming you are the DM, by simply setting the tone role-play light and setting up a series of short, tactical delves (a series of linked combat encounters) I think you will achieve what you are looking for. Eg. the PCs are members of the Raiders Guild. This means they receive highly detailed information about the raid they are about to be assigned, maps etc. Their task is retrieve artifacts and neutralise threats that might endanger their lucrative position in society. The Raiders Guild may have an enemy organisation that competes against the Raiders in order to retrieve the artifacts beforehand or weaken the Raiders position in society. Basically they go on mission after mission. The missions are not necessarily inter-related. Players compete, against members of the other organisation, not each other.</p><p></p><p>As for which books to buy etc. I guess DDI is your best option. This gets you access to all the player crunch with current errata and the Monster Builder gives you access to all the monsters. The Rules COmpendium gives you all the up to date rules, which you'll probably want a physical copy of. There is a book made up of Delve adventures (Dangerous Delves?) which give the beginning of a delve style adventure at each level (basically 3 encounters linked together with a few ideas on how to expand the adventure. It might give you a good idea of how to build the delve format. However the monster math is totally out of date, so you'd have to update the math. From what I have read they don't seem to be the most interesting of adventures. With DDI you'd have access to all the adventures from Dungeon magazine. If you used the Chaos Scar adventures, this might fit in to this kind of style fairly well.</p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="jbear, post: 5434497, member: 75065"] For min/maxing you can read lots of stuff on the Wizards Character Op forums. As for how to play 4e in a wargame style .... You could set up a 5 vs 5 character team, each player runs one team each. Establish terrain effects/advantages or the objective on the battlemap before play. I guess pretty much like D&D Minis. More players ... divide up the characters ... As for adventuring wargame style ... Are you DMing? Because really it's the DM that sets the tone and style of a campaign. Assuming you are the DM, by simply setting the tone role-play light and setting up a series of short, tactical delves (a series of linked combat encounters) I think you will achieve what you are looking for. Eg. the PCs are members of the Raiders Guild. This means they receive highly detailed information about the raid they are about to be assigned, maps etc. Their task is retrieve artifacts and neutralise threats that might endanger their lucrative position in society. The Raiders Guild may have an enemy organisation that competes against the Raiders in order to retrieve the artifacts beforehand or weaken the Raiders position in society. Basically they go on mission after mission. The missions are not necessarily inter-related. Players compete, against members of the other organisation, not each other. As for which books to buy etc. I guess DDI is your best option. This gets you access to all the player crunch with current errata and the Monster Builder gives you access to all the monsters. The Rules COmpendium gives you all the up to date rules, which you'll probably want a physical copy of. There is a book made up of Delve adventures (Dangerous Delves?) which give the beginning of a delve style adventure at each level (basically 3 encounters linked together with a few ideas on how to expand the adventure. It might give you a good idea of how to build the delve format. However the monster math is totally out of date, so you'd have to update the math. From what I have read they don't seem to be the most interesting of adventures. With DDI you'd have access to all the adventures from Dungeon magazine. If you used the Chaos Scar adventures, this might fit in to this kind of style fairly well. Good luck [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Advice on playing 4E as a strategy/wargame?
Top