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Advice on playing 4E as a strategy/wargame?
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<blockquote data-quote="GameDoc" data-source="post: 5434964" data-attributes="member: 53915"><p>I agree. </p><p> </p><p>4e combat easily lends itself to the tactical approach used in wargaming. Particualry since each class has a specific role to play (controller, leader, defender, striker) as does each monster (artillery, brute, skirmisher, soldier, controller). Good strategy involves making those character's strenghts and weaknesses play off of one another.</p><p> </p><p>If I were going to do it, I would do two things:</p><ol> <li data-xf-list-type="ol">Use monsters as the bulk of a palayers' force (most of the human, elf, dwarf, halfing, etc. archetypes are available in monster format) and use the guidelines from DMG 1 to adjust levels as needed.</li> <li data-xf-list-type="ol">Allow one "hero" for ever X numer of levels of monsters and use the PC classes for these. To keep the combat faster and simpler, I would limit the heroes to basic attacks, one at-will, and one encounter. If you want hero orcs, goblins, kobolds, etc. that aren't in the PC races, use the MM rules for making them as PCs.</li> </ol><p>All of this is available on DDI and all you should need at the table is the Rules Compendium. If you want an additional book, I would suggest the DMG 1 for it's guidelines on tweaking monsters. Just make sure you grab th eratta too.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5434964, member: 53915"] I agree. 4e combat easily lends itself to the tactical approach used in wargaming. Particualry since each class has a specific role to play (controller, leader, defender, striker) as does each monster (artillery, brute, skirmisher, soldier, controller). Good strategy involves making those character's strenghts and weaknesses play off of one another. If I were going to do it, I would do two things: [LIST=1] [*]Use monsters as the bulk of a palayers' force (most of the human, elf, dwarf, halfing, etc. archetypes are available in monster format) and use the guidelines from DMG 1 to adjust levels as needed. [*]Allow one "hero" for ever X numer of levels of monsters and use the PC classes for these. To keep the combat faster and simpler, I would limit the heroes to basic attacks, one at-will, and one encounter. If you want hero orcs, goblins, kobolds, etc. that aren't in the PC races, use the MM rules for making them as PCs. [/LIST]All of this is available on DDI and all you should need at the table is the Rules Compendium. If you want an additional book, I would suggest the DMG 1 for it's guidelines on tweaking monsters. Just make sure you grab th eratta too. [/QUOTE]
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Advice on playing 4E as a strategy/wargame?
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