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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Advice on possible city/kingdom-running rules sets that fit 3.5?
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<blockquote data-quote="Dozen" data-source="post: 6127741" data-attributes="member: 6698275"><p>Oh, okay! Over my head, sorry.</p><p></p><p></p><p></p><p>There aren't, but you don't need one. We only ran this kind of adventure once. I was playing a Mongrelman who extablished what he called the Gleaner's Guild or Scavenger's Guild, depending on the situation. The idea was to deal contracts with armies, towns and adventurer parties to collect corpses, broken items and other scrap they had no use for and resell what we repaired or made out of them. But I digress. </p><p>We didn't use the DMG2(we didn't have a copy back then, I recall), so I had to improvise to simplify the process. I couldn't gauge how much material we got from a given battlefield in advance, but that's not necessarily important as long as we got enough to keep the secondary industry running. So I calculated how much work I could expect from the workshops over a period of time(I've gone with a day) based on crafting rules, minus wages. This was my gross product. If something popped up that slowed or halted production, such as low supplies, an employee was lazing off, a trade agreement expiring, ragamoffyns and raiments spurting spontenaously into existence throughout the fabric department(yes, seriously), or vandalism, I calculated the loss based on the time it took to deal with the issue and subtracted it from the gross gain.</p><p></p><p>Any other source of income was dealt with in the old-fashioned way: get thing, sell thing, profit, piece by piece. If anyone can figure out a better one, I'm all ears. Hope I helped you out, Hastur.</p><p></p><p></p><p></p><p></p><p>Still fairly short, actually. D&D plays in the middle ages with primitive mechanical tools and bare hands, not modern day New York where everything is built out of a combination of concrete and wood sheets with massive cranes. Where I live, building a decent house <strong>can </strong>and <strong>will </strong>take years, since we're still stuck with relatively old-timey methods, machines and materials. Not that we don't have access to them, we just can't <em>afford </em>them(also they are kind of bad picks in the middle of a wetland). The first portion of our rather modest old family house, about five rooms, took two years, in the 20th century. Imagine what a pain construction was a thousand years prior. You can pay extra in case you wanted to speed it up. As the STG reads, fast, cheap or good, pick any two. Alternatively, build a smaller portion first where you live on until the rest is ready instead of the step-by-step approach. </p><p></p><p></p><p></p><p>Heh. If only there was a good method to governance. Sorry, you're on your own with that one. Stick by a political system(I recommend a sort of constitutional feudal monarchy for simplicity's sake), use you common sense, control and see everything for yourself whenever you can and pray to all the gods the mayority will at least tolerate you.</p><p></p><p>As for the rest, Pathfinder's SRD includes <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/performanceCombat.html" target="_blank">rules </a>for martial entertainment, and Wizards of the Coast have some articles regarding settlement population.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6127741, member: 6698275"] Oh, okay! Over my head, sorry. There aren't, but you don't need one. We only ran this kind of adventure once. I was playing a Mongrelman who extablished what he called the Gleaner's Guild or Scavenger's Guild, depending on the situation. The idea was to deal contracts with armies, towns and adventurer parties to collect corpses, broken items and other scrap they had no use for and resell what we repaired or made out of them. But I digress. We didn't use the DMG2(we didn't have a copy back then, I recall), so I had to improvise to simplify the process. I couldn't gauge how much material we got from a given battlefield in advance, but that's not necessarily important as long as we got enough to keep the secondary industry running. So I calculated how much work I could expect from the workshops over a period of time(I've gone with a day) based on crafting rules, minus wages. This was my gross product. If something popped up that slowed or halted production, such as low supplies, an employee was lazing off, a trade agreement expiring, ragamoffyns and raiments spurting spontenaously into existence throughout the fabric department(yes, seriously), or vandalism, I calculated the loss based on the time it took to deal with the issue and subtracted it from the gross gain. Any other source of income was dealt with in the old-fashioned way: get thing, sell thing, profit, piece by piece. If anyone can figure out a better one, I'm all ears. Hope I helped you out, Hastur. Still fairly short, actually. D&D plays in the middle ages with primitive mechanical tools and bare hands, not modern day New York where everything is built out of a combination of concrete and wood sheets with massive cranes. Where I live, building a decent house [B]can [/B]and [B]will [/B]take years, since we're still stuck with relatively old-timey methods, machines and materials. Not that we don't have access to them, we just can't [I]afford [/I]them(also they are kind of bad picks in the middle of a wetland). The first portion of our rather modest old family house, about five rooms, took two years, in the 20th century. Imagine what a pain construction was a thousand years prior. You can pay extra in case you wanted to speed it up. As the STG reads, fast, cheap or good, pick any two. Alternatively, build a smaller portion first where you live on until the rest is ready instead of the step-by-step approach. Heh. If only there was a good method to governance. Sorry, you're on your own with that one. Stick by a political system(I recommend a sort of constitutional feudal monarchy for simplicity's sake), use you common sense, control and see everything for yourself whenever you can and pray to all the gods the mayority will at least tolerate you. As for the rest, Pathfinder's SRD includes [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/performanceCombat.html"]rules [/URL]for martial entertainment, and Wizards of the Coast have some articles regarding settlement population. [/QUOTE]
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Advice on possible city/kingdom-running rules sets that fit 3.5?
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