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Advice on problem in my game please!
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<blockquote data-quote="Hatchling Dragon" data-source="post: 230680" data-attributes="member: 580"><p><strong>My own 2 coppers</strong></p><p></p><p>I'm also in favor of <strong>starwolf</strong>'s Plauge idea. Have a Wizard or rogue demon be the cause. The only healer in the area that had a chance at curing the town was, of course, one of the very first to die.</p><p></p><p>Now you have a dilema for him, and he seems to like those Moral Issues. Does he save the innocents or take on an even greater burden to his soul and let them all perish through inaction?</p><p></p><p>He doesn't even have an excuse of not having his books of Healing magic, there's the collection of the former town healer going unused. I'm sure the towns-folk would be happy to let him copy, or mabye even keep outright, those books after he's saved the town.</p><p></p><p>You have an all-group adventure becuase the PC's wizard character stays in town to wrestle with his concience while he, in his 'borrowed character', and the rest of the party head out to deal with the source of all this suffering. They can come back and find the PC ready to rejoin them, perhaps not like 'the old days' but at least far better off than he was before they got there.</p><p></p><p>He's even got potential for another roleplaying challange to replace his anguish schtik. He's resolved to never kill again, yet he can't set aside his obligation to use his magic to help both his friends, and as a sort of repayment for the deaths that resulted from his actions. He can hide the group with Illusion, he can heal thier wounds, but he will <strong>never</strong> take another life with his own hands again.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 230680, member: 580"] [b]My own 2 coppers[/b] I'm also in favor of [b]starwolf[/b]'s Plauge idea. Have a Wizard or rogue demon be the cause. The only healer in the area that had a chance at curing the town was, of course, one of the very first to die. Now you have a dilema for him, and he seems to like those Moral Issues. Does he save the innocents or take on an even greater burden to his soul and let them all perish through inaction? He doesn't even have an excuse of not having his books of Healing magic, there's the collection of the former town healer going unused. I'm sure the towns-folk would be happy to let him copy, or mabye even keep outright, those books after he's saved the town. You have an all-group adventure becuase the PC's wizard character stays in town to wrestle with his concience while he, in his 'borrowed character', and the rest of the party head out to deal with the source of all this suffering. They can come back and find the PC ready to rejoin them, perhaps not like 'the old days' but at least far better off than he was before they got there. He's even got potential for another roleplaying challange to replace his anguish schtik. He's resolved to never kill again, yet he can't set aside his obligation to use his magic to help both his friends, and as a sort of repayment for the deaths that resulted from his actions. He can hide the group with Illusion, he can heal thier wounds, but he will [b]never[/b] take another life with his own hands again. Hatchling Dragon [/QUOTE]
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