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Advice on replacing druid shapeshifting?
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<blockquote data-quote="Li Shenron" data-source="post: 6356818" data-attributes="member: 1465"><p>The good news is that the Druid's wildshape in 5e isn't very usable in combat (only the Circle of the Moon advanced shapes are supposed to be). This should make it much easier to replace!</p><p></p><p>First of all, was wildshape changed in the PHB compared to the playtest?? It used to be usable once per short rest, and later (8th level) twice per short rest.</p><p></p><p>If this was still the case, I would replace it with <strong><u>Channel Divinity</u></strong> with the Nature Domain property (whatever it is in the PHB).</p><p></p><p>It makes a lot of sense:</p><p></p><p>- it's a divine ability of the Cleric, and Druids are divine characters as well</p><p>- it's a 2nd level ability just like Wildshape</p><p>- it's usable once per short rest like Wildshape</p><p>- it improves to twice per short rest later, so just let it do so when Wildshape used to improve as well</p><p>- there is presumably a nature-oriented effect granted by the Nature clerical domain</p><p></p><p>If you think the basic effect (Turn Undead) is inappropriate for Druids, then replace it with a better alternative from the list of existing effects of Channel Divinity, but it might not be completely inappropriate either (it just makes the Druid slightly more similar to a Cleric in your campaigns).</p><p></p><p>OTOH, if Wildshape has changed a lot, then this is not going to work that smoothly...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6356818, member: 1465"] The good news is that the Druid's wildshape in 5e isn't very usable in combat (only the Circle of the Moon advanced shapes are supposed to be). This should make it much easier to replace! First of all, was wildshape changed in the PHB compared to the playtest?? It used to be usable once per short rest, and later (8th level) twice per short rest. If this was still the case, I would replace it with [B][U]Channel Divinity[/U][/B] with the Nature Domain property (whatever it is in the PHB). It makes a lot of sense: - it's a divine ability of the Cleric, and Druids are divine characters as well - it's a 2nd level ability just like Wildshape - it's usable once per short rest like Wildshape - it improves to twice per short rest later, so just let it do so when Wildshape used to improve as well - there is presumably a nature-oriented effect granted by the Nature clerical domain If you think the basic effect (Turn Undead) is inappropriate for Druids, then replace it with a better alternative from the list of existing effects of Channel Divinity, but it might not be completely inappropriate either (it just makes the Druid slightly more similar to a Cleric in your campaigns). OTOH, if Wildshape has changed a lot, then this is not going to work that smoothly... [/QUOTE]
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