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Advice on replacing druid shapeshifting?
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<blockquote data-quote="sunrisekid" data-source="post: 6358811" data-attributes="member: 57326"><p>I like where you're going with this. Personally, I've never liked the traditional multiclass system of bolting one class onto another because it feels arbitrary and min-max-y to me. The approach of 4E, limited multiclassing through feats, feels more organic or natural. There is a hint of this in the 5E beta playtest and some of it in the current batch of feats, and maybe we'll see more in the DMG. </p><p></p><p>This is the approach that I will be taking with my players. If there isn't already a class (ie, the spellcasting variant already in the PHB) then try to take a feat/background combo that will play into whatever idea they are trying to articulate for their character.</p><p></p><p>Personal preference, again, but what I like about lower-magic games is that when magic "happens" it is more significant. Along this sense, limiting the party to only ever 1 of the optional races is a step towards keeping those races special in the game (ie, of the optional races in the PHB the party can only ever have 1 in game). Similarly, a character that can transform into any natural beast ought to be the Elder Forest King, or whatever, rather than Sapling Initiate, if you get my drift.</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 6358811, member: 57326"] I like where you're going with this. Personally, I've never liked the traditional multiclass system of bolting one class onto another because it feels arbitrary and min-max-y to me. The approach of 4E, limited multiclassing through feats, feels more organic or natural. There is a hint of this in the 5E beta playtest and some of it in the current batch of feats, and maybe we'll see more in the DMG. This is the approach that I will be taking with my players. If there isn't already a class (ie, the spellcasting variant already in the PHB) then try to take a feat/background combo that will play into whatever idea they are trying to articulate for their character. Personal preference, again, but what I like about lower-magic games is that when magic "happens" it is more significant. Along this sense, limiting the party to only ever 1 of the optional races is a step towards keeping those races special in the game (ie, of the optional races in the PHB the party can only ever have 1 in game). Similarly, a character that can transform into any natural beast ought to be the Elder Forest King, or whatever, rather than Sapling Initiate, if you get my drift. [/QUOTE]
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