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Advice on running an amnesia storyline
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<blockquote data-quote="Roman" data-source="post: 1825126" data-attributes="member: 1845"><p>I must say I like it. I would enjoy playing that kind of campaign, but I guess it does depend on the player. I would actually probably enjoy it <em>more</em> to rediscover the old abilities whatever they turned out to be than choosing my new ones in this situation. Ultimately, I think a combined approach is best. How about something like this: </p><p></p><p>1st level - they simply regain memories of their old abilities </p><p>2nd level and above - the characters can advance faster in the class they used to be because somewhere in the back of their mind the requisite knowledge already exists, but they can advance in whatever class they want</p><p></p><p>Or this: </p><p></p><p>1st level - they simply regain memories of their old abilities </p><p>2nd level and above - the characters advance in whatever class they want, but still remember and thus acquire the occassional ability from their old class </p><p></p><p>Of course, the above two systems can be combined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Alternatively, you could get 'creative' with their ancestry and decide that they were not human before and as they advance they begin to remember and perhaps regain their heritage. </p><p></p><p>The possibilities with amnesia are many - I think it would make for a good game. Than again, I do not speak from experience, since I have never actually played in an amnesia game. A pity - it certainly sounds interesting. Someday I am sure someone will run an amnesia game online. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Well, with the cleric, you could simply have him/her feel a wave of contentment and satisfaction when he/she sees the relevant holy symbol. All you need to do is to induce the character to pray and it is easy from then on. In fact, I would say cleric is the easiest, because of possiblity of guidance (at the level of and directness of your choosing, of course) from the diety.</p></blockquote><p></p>
[QUOTE="Roman, post: 1825126, member: 1845"] I must say I like it. I would enjoy playing that kind of campaign, but I guess it does depend on the player. I would actually probably enjoy it [i]more[/i] to rediscover the old abilities whatever they turned out to be than choosing my new ones in this situation. Ultimately, I think a combined approach is best. How about something like this: 1st level - they simply regain memories of their old abilities 2nd level and above - the characters can advance faster in the class they used to be because somewhere in the back of their mind the requisite knowledge already exists, but they can advance in whatever class they want Or this: 1st level - they simply regain memories of their old abilities 2nd level and above - the characters advance in whatever class they want, but still remember and thus acquire the occassional ability from their old class Of course, the above two systems can be combined. :) Alternatively, you could get 'creative' with their ancestry and decide that they were not human before and as they advance they begin to remember and perhaps regain their heritage. The possibilities with amnesia are many - I think it would make for a good game. Than again, I do not speak from experience, since I have never actually played in an amnesia game. A pity - it certainly sounds interesting. Someday I am sure someone will run an amnesia game online. :) Well, with the cleric, you could simply have him/her feel a wave of contentment and satisfaction when he/she sees the relevant holy symbol. All you need to do is to induce the character to pray and it is easy from then on. In fact, I would say cleric is the easiest, because of possiblity of guidance (at the level of and directness of your choosing, of course) from the diety. [/QUOTE]
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