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Advice on running an amnesia storyline
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<blockquote data-quote="devilish" data-source="post: 1827533" data-attributes="member: 17552"><p><strong>Similar...but different ;-)</strong></p><p></p><p>I'm running something close to an amnesia game -- Players! Keep out!</p><p></p><p>I've asked them to take their favorite character of all time -- their</p><p>25th level Uber-Paladin, etc. -- and rewrite them as 1st level.</p><p>They rerolled stats if they didn't have them -- if they did (and they</p><p>were 3rd edition) they had to subtract points every 4 levels over</p><p>1st, etc. They could change classes if they wanted to ....</p><p></p><p>As the campaign began, we flashed back to their last moments as</p><p>the ubercharacter, then they "woke up" in a museum-type setting</p><p>at 1st level, with minimal equipment (similar to the "Mind-wipe") </p><p>but they did _remember_ who they were.</p><p></p><p>Now, they can advance in levels as chosen at 1st but...</p><p>they can also try to do something that their ubercharacter was able</p><p>to do -- if they succeed, they are able to purchase that power</p><p>ala the "Buy the Numbers" supplement.</p><p></p><p>So, for instance, one character was a high-level thief/paladin in a former</p><p>life (strange, but true) -- this time around, they start off as </p><p>a first level thief (story-wise, seeing how much that character had</p><p>missed out by following a life of good, they now wanted to try</p><p>out the shady side.) Now, if the character makes any inkling</p><p>to wanting to heal themselves or turn undead, I'll refer to </p><p>the "Buy the Numbers" and allow them to spend XP to get </p><p>that ability back. </p><p></p><p>Over-complicated? Yes. Potential for the biggest Munchkin-ism</p><p>ever? Probably. Fun? You bet!</p><p></p><p>Probably on the road to complete absolute game-imbalance and</p><p>will end in the worst way possible ------ will let you know!</p><p></p><p>-D</p></blockquote><p></p>
[QUOTE="devilish, post: 1827533, member: 17552"] [b]Similar...but different ;-)[/b] I'm running something close to an amnesia game -- Players! Keep out! I've asked them to take their favorite character of all time -- their 25th level Uber-Paladin, etc. -- and rewrite them as 1st level. They rerolled stats if they didn't have them -- if they did (and they were 3rd edition) they had to subtract points every 4 levels over 1st, etc. They could change classes if they wanted to .... As the campaign began, we flashed back to their last moments as the ubercharacter, then they "woke up" in a museum-type setting at 1st level, with minimal equipment (similar to the "Mind-wipe") but they did _remember_ who they were. Now, they can advance in levels as chosen at 1st but... they can also try to do something that their ubercharacter was able to do -- if they succeed, they are able to purchase that power ala the "Buy the Numbers" supplement. So, for instance, one character was a high-level thief/paladin in a former life (strange, but true) -- this time around, they start off as a first level thief (story-wise, seeing how much that character had missed out by following a life of good, they now wanted to try out the shady side.) Now, if the character makes any inkling to wanting to heal themselves or turn undead, I'll refer to the "Buy the Numbers" and allow them to spend XP to get that ability back. Over-complicated? Yes. Potential for the biggest Munchkin-ism ever? Probably. Fun? You bet! Probably on the road to complete absolute game-imbalance and will end in the worst way possible ------ will let you know! -D [/QUOTE]
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