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Advice on running high level adventures
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<blockquote data-quote="shilsen" data-source="post: 3637813" data-attributes="member: 198"><p>Lots of good advice already, but I'll add/emphasize one bit:</p><p></p><p>Your PCs have (especially by the standards of you and your group, it seems) a lot of power and special abilities. Embrace that. Don't look for ways to negate their power/abilities but rather find ways for the PCs to utilize them. In fact, make it essential that the PCs use them if they are to succeed in achieving their goals. Make it so that they need access to a 5th lvl clerical spell, to someone able to take 70 pts of damage in order to reach a magical door, and so on.</p><p></p><p>There are multiple advantages to such an approach. The players enjoy having their PCs strut their stuff, the PCs feel special for being able to do what others cannot, and you're not caught off-guard because you're planning for the sort of things PCs bring to the table at 5th level.</p><p></p><p>Also, it wouldn't hurt to talk to your group about the fact that you're in virgin territory here and it'll be a bit of a learning experience, so they should be prepared to cut you some slack if a couple of small road bumps appear.</p><p></p><p>And most of all, don't worry about it. As BiggusGeekus said, you'll be fine.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3637813, member: 198"] Lots of good advice already, but I'll add/emphasize one bit: Your PCs have (especially by the standards of you and your group, it seems) a lot of power and special abilities. Embrace that. Don't look for ways to negate their power/abilities but rather find ways for the PCs to utilize them. In fact, make it essential that the PCs use them if they are to succeed in achieving their goals. Make it so that they need access to a 5th lvl clerical spell, to someone able to take 70 pts of damage in order to reach a magical door, and so on. There are multiple advantages to such an approach. The players enjoy having their PCs strut their stuff, the PCs feel special for being able to do what others cannot, and you're not caught off-guard because you're planning for the sort of things PCs bring to the table at 5th level. Also, it wouldn't hurt to talk to your group about the fact that you're in virgin territory here and it'll be a bit of a learning experience, so they should be prepared to cut you some slack if a couple of small road bumps appear. And most of all, don't worry about it. As BiggusGeekus said, you'll be fine. [/QUOTE]
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