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General Tabletop Discussion
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Advice on running high level adventures
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<blockquote data-quote="IanB" data-source="post: 3637823" data-attributes="member: 1473"><p>My one piece of key advice is, steal/use stat blocks from existing adventures/products as much as you possibly can. The single most time consuming aspect of running a high level game is NPC creation, and it gets worse and worse as the game gets higher in level. The more pre-existing stat blocks you have to draw from, the less time you have to burn on that and the more time you can spend on doing things like earning a paycheck and playing computer games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Re-use everything you can, too. You'd be surprised what just changing the appearance/gender/main weapon of a villain can do as far as fooling players into thinking they're seeing something new.</p></blockquote><p></p>
[QUOTE="IanB, post: 3637823, member: 1473"] My one piece of key advice is, steal/use stat blocks from existing adventures/products as much as you possibly can. The single most time consuming aspect of running a high level game is NPC creation, and it gets worse and worse as the game gets higher in level. The more pre-existing stat blocks you have to draw from, the less time you have to burn on that and the more time you can spend on doing things like earning a paycheck and playing computer games. ;) Re-use everything you can, too. You'd be surprised what just changing the appearance/gender/main weapon of a villain can do as far as fooling players into thinking they're seeing something new. [/QUOTE]
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