Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice on running the Standing Stone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerakus" data-source="post: 1969146" data-attributes="member: 20951"><p>I had loads of fun with the Hobyahs. My players hated those things with a passion by the time we finished the adventure, mostly because I do voices at the game table and made their signature "Hobyah" very shrill and annoying.</p><p></p><p>My group lost a character in the barrow-mound in one of the traps (a rockfall if I remember correctly). Conversely, they breezed through the final encounter. Also, they required a little nudging to figure out what the deal was with the paladin-ghost. </p><p></p><p>Some notes about tying things together in the series: I changed all of the dwarven weapons from the Forge of Fury to be crafted from Nephelium (the clear steel mentioned in the back of the Sunless Citadel from which Azun-gund was crafted) and had Azun-gund be from the Duergar squatting in the Forge. This is important to Standing Stone because the main bad guy's ex-familiar body guard wields one of the weapons from the Forge. Also, I incorporated Idalla (the Succubus from Forge) into the ongoing storyline as being recruited by the demons throughout the series (notably the Cuckoo from Standing Stone) after her release thanks to the PCs. If you intend to have something of a storyline connecting the adventures, arranging the Cuckoo's escape from the final battle in Standing Stone is advisable. The only adventure I didn't run from the series was Deep Horizon. I just couldn't find a way for it to fit with the rest of the series that made sense and the adventure itself seemed like a chore to run.</p><p></p><p>Q</p></blockquote><p></p>
[QUOTE="kerakus, post: 1969146, member: 20951"] I had loads of fun with the Hobyahs. My players hated those things with a passion by the time we finished the adventure, mostly because I do voices at the game table and made their signature "Hobyah" very shrill and annoying. My group lost a character in the barrow-mound in one of the traps (a rockfall if I remember correctly). Conversely, they breezed through the final encounter. Also, they required a little nudging to figure out what the deal was with the paladin-ghost. Some notes about tying things together in the series: I changed all of the dwarven weapons from the Forge of Fury to be crafted from Nephelium (the clear steel mentioned in the back of the Sunless Citadel from which Azun-gund was crafted) and had Azun-gund be from the Duergar squatting in the Forge. This is important to Standing Stone because the main bad guy's ex-familiar body guard wields one of the weapons from the Forge. Also, I incorporated Idalla (the Succubus from Forge) into the ongoing storyline as being recruited by the demons throughout the series (notably the Cuckoo from Standing Stone) after her release thanks to the PCs. If you intend to have something of a storyline connecting the adventures, arranging the Cuckoo's escape from the final battle in Standing Stone is advisable. The only adventure I didn't run from the series was Deep Horizon. I just couldn't find a way for it to fit with the rest of the series that made sense and the adventure itself seemed like a chore to run. Q [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on running the Standing Stone
Top