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Advice on running the Standing Stone
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<blockquote data-quote="Saeviomagy" data-source="post: 1969190" data-attributes="member: 5890"><p>When I played through this, the following points stood out:</p><p>Travelling through the forest was very annoying. Not challenging or difficult, just annoying.</p><p></p><p>Most of the encounters were annoying.</p><p></p><p>There was basically zero evidence to be gained from the whole thing. The entire adventure seems like it's just one big red herring. Of course this is probably from our DM's habit of making every NPC an uncooperative git, but I get the impression that the adventure is written that way. Mind you, if EVERY character we met wasn't a git, then maybe we'd have a better chance of picking out the evil ones.</p><p></p><p>The barrow maze was annoying. If I was to do it over, I'd probably just do what I originally intended and use spells to burrow into the center.</p><p></p><p>The hobyahs are more than annoying. I mean really - totally immune to all damage not caused by wood?? Just give them a DR like every other creature in the game, or regeneration.</p><p></p><p>Essentially, the way the adventure works is one of two things.</p><p></p><p>a) The characters stumble around randomly, accomplishing nothing. Eventually the bad guys get bored and attack.</p><p></p><p>b) The characters through one of the following skills</p><p>knowledge:nature, knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />lanes, sense motive work out that the adventurers are bad guys within the first 10 minutes of their first encounter with them and kill them.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1969190, member: 5890"] When I played through this, the following points stood out: Travelling through the forest was very annoying. Not challenging or difficult, just annoying. Most of the encounters were annoying. There was basically zero evidence to be gained from the whole thing. The entire adventure seems like it's just one big red herring. Of course this is probably from our DM's habit of making every NPC an uncooperative git, but I get the impression that the adventure is written that way. Mind you, if EVERY character we met wasn't a git, then maybe we'd have a better chance of picking out the evil ones. The barrow maze was annoying. If I was to do it over, I'd probably just do what I originally intended and use spells to burrow into the center. The hobyahs are more than annoying. I mean really - totally immune to all damage not caused by wood?? Just give them a DR like every other creature in the game, or regeneration. Essentially, the way the adventure works is one of two things. a) The characters stumble around randomly, accomplishing nothing. Eventually the bad guys get bored and attack. b) The characters through one of the following skills knowledge:nature, knowledge:planes, sense motive work out that the adventurers are bad guys within the first 10 minutes of their first encounter with them and kill them. [/QUOTE]
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