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*Pathfinder & Starfinder
Advice on sandboxy multiple adventure path mishmash
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<blockquote data-quote="3catcircus" data-source="post: 7244310" data-attributes="member: 16077"><p>So I'm thinking of converting several older adventures for our new 5e game.</p><p></p><p>Anyone have any experience with combining/overlapping several adventure paths with addition of single or short campaign arc adventures into a multi-thread sandbox? I've had some difficulties in the past with this - tried multiple breadcrumbs to weave in RHoD (in Channath Vale) into the main plot from Mysteries of the Moonsea, but my players wouldn't bite because they were too hung up on murdering the thorn in their side guard captain from Hillsfar in the second section of Mysteries of the Moonsea. I was able to weave in Sons of Gruumsh very easily, and throw in links to converted adventures from the 2e Myth Drannor boxed set, but the overall architecture of Mysteries of the Moonsea resulted in the campaign petering out before I could get them to bite on RHoD as a means of shifting the campaign focus so they stayed interested. They quickly asked why they should stay in Hillsfar when it was a racist town so I had difficulty laying groundwork to get them willing to travel to Mulmaster.</p><p></p><p>Is there a solid main adventure path that anyone can recommend where I could readily throw in a bunch of different breadcrumbs leading to other adventures/adventure paths? </p><p></p><p>Which ones (from any editon of D&D, as well as the 3.5 DCC or PF adventures) are recommended?</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7244310, member: 16077"] So I'm thinking of converting several older adventures for our new 5e game. Anyone have any experience with combining/overlapping several adventure paths with addition of single or short campaign arc adventures into a multi-thread sandbox? I've had some difficulties in the past with this - tried multiple breadcrumbs to weave in RHoD (in Channath Vale) into the main plot from Mysteries of the Moonsea, but my players wouldn't bite because they were too hung up on murdering the thorn in their side guard captain from Hillsfar in the second section of Mysteries of the Moonsea. I was able to weave in Sons of Gruumsh very easily, and throw in links to converted adventures from the 2e Myth Drannor boxed set, but the overall architecture of Mysteries of the Moonsea resulted in the campaign petering out before I could get them to bite on RHoD as a means of shifting the campaign focus so they stayed interested. They quickly asked why they should stay in Hillsfar when it was a racist town so I had difficulty laying groundwork to get them willing to travel to Mulmaster. Is there a solid main adventure path that anyone can recommend where I could readily throw in a bunch of different breadcrumbs leading to other adventures/adventure paths? Which ones (from any editon of D&D, as well as the 3.5 DCC or PF adventures) are recommended? [/QUOTE]
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