Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on Setting Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 7959852" data-attributes="member: 27385"><p>I find it depends on how much time you have that is not gaming time. If you have only 2-4 hours a week between gaming, you should run a modified module. If you have 6-8 hours then you can make adventures in a published world. If you have 10+, then you have time to make adventures and spend some time fleshing out parts of your world with building. </p><p></p><p>You also need to focus on the parts of the world that make it unique and that the PCs will interact with. You do not need to worry with the end game if you are on the 2nd night. You may have a great idea for gods and such, but it may need to wait until later if your players do not need it right now. It might never come up in this campaign. These are the things you get to work on when you are done with next weeks game, plus one more encounter. </p><p></p><p>My favorite bit for world building is to always plan a secret for each part of the world you make. Make a NPC- have a secret or two. Make a town- have a secret or two. Etc...</p></blockquote><p></p>
[QUOTE="aco175, post: 7959852, member: 27385"] I find it depends on how much time you have that is not gaming time. If you have only 2-4 hours a week between gaming, you should run a modified module. If you have 6-8 hours then you can make adventures in a published world. If you have 10+, then you have time to make adventures and spend some time fleshing out parts of your world with building. You also need to focus on the parts of the world that make it unique and that the PCs will interact with. You do not need to worry with the end game if you are on the 2nd night. You may have a great idea for gods and such, but it may need to wait until later if your players do not need it right now. It might never come up in this campaign. These are the things you get to work on when you are done with next weeks game, plus one more encounter. My favorite bit for world building is to always plan a secret for each part of the world you make. Make a NPC- have a secret or two. Make a town- have a secret or two. Etc... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on Setting Creation
Top