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<blockquote data-quote="Ferrum" data-source="post: 3590030" data-attributes="member: 33089"><p>Movement is primary. Getting to or away from your opponent can decide victory and survival. </p><p>Prepare. Do your homework and plan accordingly. Divine if possible, spy if necessary. Be ready for the unexpected.</p><p>Know your strengths, exploit their weaknesses. You should have a good idea what your character can do, but knowing what your allies can do and how you can assist them (or they can assist you) can multiply your effectiveness. Spotting your opponent's weak spots can mean the difference of a 2 round victory or a 10 round beat down and hasty retreat.</p><p></p><p></p><p>In our campaign: </p><p>If it's a construct, throw the Adamantine wielding fighter at it</p><p>If its incorporeal, use Force effects</p><p>If it casts spells and at a distance, use readied range attacks or readied dispels</p><p>If it casts spells and is within melee, grapple</p><p>When in doubt, use massive amounts of energy damage</p><p></p><p></p><p>Basic: Meat shields in the front, Casters and Ranged in the back</p><p>Intermediate: Flank, Avoid being clustered/cluster your opponents, Set up AOOs</p><p>Advanced: Use complimenting spells and effects, match weapons to damage reduction, buff specifically for your opponent, Set up ambushes</p><p></p><p></p><p>There's only so much you can do at lower levels. As you gain levels, your options increase exponentially. More advanced tactics are necessary at high levels, especially when facing a superior foe. At low levels, just not doing anything stupid will usually get you through the day.</p></blockquote><p></p>
[QUOTE="Ferrum, post: 3590030, member: 33089"] Movement is primary. Getting to or away from your opponent can decide victory and survival. Prepare. Do your homework and plan accordingly. Divine if possible, spy if necessary. Be ready for the unexpected. Know your strengths, exploit their weaknesses. You should have a good idea what your character can do, but knowing what your allies can do and how you can assist them (or they can assist you) can multiply your effectiveness. Spotting your opponent's weak spots can mean the difference of a 2 round victory or a 10 round beat down and hasty retreat. In our campaign: If it's a construct, throw the Adamantine wielding fighter at it If its incorporeal, use Force effects If it casts spells and at a distance, use readied range attacks or readied dispels If it casts spells and is within melee, grapple When in doubt, use massive amounts of energy damage Basic: Meat shields in the front, Casters and Ranged in the back Intermediate: Flank, Avoid being clustered/cluster your opponents, Set up AOOs Advanced: Use complimenting spells and effects, match weapons to damage reduction, buff specifically for your opponent, Set up ambushes There's only so much you can do at lower levels. As you gain levels, your options increase exponentially. More advanced tactics are necessary at high levels, especially when facing a superior foe. At low levels, just not doing anything stupid will usually get you through the day. [/QUOTE]
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