Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advice on tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 3595260" data-attributes="member: 545"><p>Good advice, folks.</p><p></p><p>(1) Do not be afraid of making a mistake if that is exactly the kind of mistake your PC would probably make.</p><p></p><p>(2) A good tactician looks for ways for his PC to be more effective. A great tactician looks for ways to make his comrades more effective first.</p><p></p><p>(3) Hitting them fast and hard to knock a few opponents out of the fight ASAP is a great idea but a bad habit. The PCs as a party tend to have deeper magical resources to draw upon, so slowing down the combat and/or regrouping tends to be to your advantage. Scrolls of Obscuring Mist, Fog Cloud, Web, Stinking Cloud are worth their weight in platinum when facing a real emergency.</p><p></p><p>(4) Area control spells such as walls, Web, fog, etc. can accomplish both #2 and #3 very efficiently. Isolating a portion of the enemy for even a single round will allow the rest of the party to operate a peak effectiveness without interference. This is extremely powerful in larger parties.</p><p></p><p>(5) Great villains always have an escape plan. So should heroes. A potion of Invisiblity and a potion of Fly (when you have the lucre) gives you the option of fleeing to fight another day. A potion or two saved for an emergency is a lot cheaper than the Raise Dead or TPK.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3595260, member: 545"] Good advice, folks. (1) Do not be afraid of making a mistake if that is exactly the kind of mistake your PC would probably make. (2) A good tactician looks for ways for his PC to be more effective. A great tactician looks for ways to make his comrades more effective first. (3) Hitting them fast and hard to knock a few opponents out of the fight ASAP is a great idea but a bad habit. The PCs as a party tend to have deeper magical resources to draw upon, so slowing down the combat and/or regrouping tends to be to your advantage. Scrolls of Obscuring Mist, Fog Cloud, Web, Stinking Cloud are worth their weight in platinum when facing a real emergency. (4) Area control spells such as walls, Web, fog, etc. can accomplish both #2 and #3 very efficiently. Isolating a portion of the enemy for even a single round will allow the rest of the party to operate a peak effectiveness without interference. This is extremely powerful in larger parties. (5) Great villains always have an escape plan. So should heroes. A potion of Invisiblity and a potion of Fly (when you have the lucre) gives you the option of fleeing to fight another day. A potion or two saved for an emergency is a lot cheaper than the Raise Dead or TPK. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on tactics
Top