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Advice: Overpowered Abilities
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<blockquote data-quote="Oofta" data-source="post: 7479838" data-attributes="member: 6801845"><p>Discuss it with your players, explain why you think it's overpowered, ban it if you can't come to an agreement on a modification.</p><p></p><p>I have a problem with heat metal for example - I run a lot of campaigns where many of the protagonists are human(oid) even at high level and thus in armor. Auto disadvantage while the bard runs away and hides is too powerful IMHO. So if it's cast on armor it no longer causes disadvantage. Still does decent damage, can be used to make the BBEG go to a backup weapon, but not an auto-nerf with no save that also does damage at second level.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7479838, member: 6801845"] Discuss it with your players, explain why you think it's overpowered, ban it if you can't come to an agreement on a modification. I have a problem with heat metal for example - I run a lot of campaigns where many of the protagonists are human(oid) even at high level and thus in armor. Auto disadvantage while the bard runs away and hides is too powerful IMHO. So if it's cast on armor it no longer causes disadvantage. Still does decent damage, can be used to make the BBEG go to a backup weapon, but not an auto-nerf with no save that also does damage at second level. [/QUOTE]
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Advice: Overpowered Abilities
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