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Advice: Overpowered Abilities
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<blockquote data-quote="Cascade" data-source="post: 7479971" data-attributes="member: 12879"><p>We'll have to agree to disagree...</p><p>I've been at plenty of tables with bad judges and it's incredibly hard to have a good time even with a known group of fun players with a bad judge.</p><p>One or two bad players can be countered with a good judge and the table has fun.</p><p></p><p>but aside from that, apart from a few level 9 spells, I have never experienced a spell completely ruining a game or campaign that a judge can't work around...this is all about imagination. A good judge just doesn't read from a book or a tablet and regurgitation the adventure; he/she embellishes, adds or subtracts and draws the players in. What does it matter if the players have 35 more hp...so do the monsters. They fly; pull them into aerial combats. One player has the "I win button", separate him from the group and see what happens. </p><p></p><p>And there is a fine line....a good story teller DM doesn't overburden the players with constant counters, be subtle and let some players shine. Just keep a note who is shining and make sure everyone gets an equal chance.</p><p></p><p>As a judge, step away from the rules on your end but keep them in line with the players.</p></blockquote><p></p>
[QUOTE="Cascade, post: 7479971, member: 12879"] We'll have to agree to disagree... I've been at plenty of tables with bad judges and it's incredibly hard to have a good time even with a known group of fun players with a bad judge. One or two bad players can be countered with a good judge and the table has fun. but aside from that, apart from a few level 9 spells, I have never experienced a spell completely ruining a game or campaign that a judge can't work around...this is all about imagination. A good judge just doesn't read from a book or a tablet and regurgitation the adventure; he/she embellishes, adds or subtracts and draws the players in. What does it matter if the players have 35 more hp...so do the monsters. They fly; pull them into aerial combats. One player has the "I win button", separate him from the group and see what happens. And there is a fine line....a good story teller DM doesn't overburden the players with constant counters, be subtle and let some players shine. Just keep a note who is shining and make sure everyone gets an equal chance. As a judge, step away from the rules on your end but keep them in line with the players. [/QUOTE]
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