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Advice please: very independent characters!
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<blockquote data-quote="BSF" data-source="post: 1074749" data-attributes="member: 13098"><p>If the behavior persists, you might sit down with the player (and possibly the group as a whole) and explain a bit more of what you expect. </p><p></p><p>For the campaign I am wrapping up, I gave the players some very strict critieria in which they could make a character. I also specified that they would need to be able to work together and I wouldn't pull punches if they weren't. Some of the players may have chafed at this a bit. But, it still seems like everyone had fun. The lesson I learned is that I could institute a lot more control than I thought and everyone would still enjoy the game. If you really want a group that works together as a tight team, maybe you need to step forward and explain that the challenges you will be putting out there will be best survived with solid teamwork.</p><p></p><p>The other guideline I use is that I will not force the character group to accept any character. It is part of the roleplaying that I encourage. As a whole, the characters need to resolve the group dynamic. If there is a paladin in the group and a loose canon rogue, the group needs to make a choice as to which character fits in better with the group. Or both characters need to compromise.</p><p></p><p>It sounds a little harsh and you have to make sure that everyone understands that it is in-character. (If there are problems between players, you need to address that seperately.) This might actually help the new player out! If the characters are setting her character down and saying "Look, you are endagering us all with your antics. If you continue to endanger us all, we will turn you in to the authorities and collect the reward." then maybe the player will roleplay the response. I know that I have had character concepts in my game that the group ended up kicking out. The players all took it in stride and it was good RP. No feelings hurt. I have also seen groups that were working together in a less than optimal fashion until they had their butts handed to them on a plate. Each character was acting in character up until that point, so the general chaos worked for the story, just not the combat. After that particular combat, they sat down and came up with some honest battle plans to ensure survivability, in character. It was nice RP all around. So, an in character confrontation might work out quite well. YMMV.</p></blockquote><p></p>
[QUOTE="BSF, post: 1074749, member: 13098"] If the behavior persists, you might sit down with the player (and possibly the group as a whole) and explain a bit more of what you expect. For the campaign I am wrapping up, I gave the players some very strict critieria in which they could make a character. I also specified that they would need to be able to work together and I wouldn't pull punches if they weren't. Some of the players may have chafed at this a bit. But, it still seems like everyone had fun. The lesson I learned is that I could institute a lot more control than I thought and everyone would still enjoy the game. If you really want a group that works together as a tight team, maybe you need to step forward and explain that the challenges you will be putting out there will be best survived with solid teamwork. The other guideline I use is that I will not force the character group to accept any character. It is part of the roleplaying that I encourage. As a whole, the characters need to resolve the group dynamic. If there is a paladin in the group and a loose canon rogue, the group needs to make a choice as to which character fits in better with the group. Or both characters need to compromise. It sounds a little harsh and you have to make sure that everyone understands that it is in-character. (If there are problems between players, you need to address that seperately.) This might actually help the new player out! If the characters are setting her character down and saying "Look, you are endagering us all with your antics. If you continue to endanger us all, we will turn you in to the authorities and collect the reward." then maybe the player will roleplay the response. I know that I have had character concepts in my game that the group ended up kicking out. The players all took it in stride and it was good RP. No feelings hurt. I have also seen groups that were working together in a less than optimal fashion until they had their butts handed to them on a plate. Each character was acting in character up until that point, so the general chaos worked for the story, just not the combat. After that particular combat, they sat down and came up with some honest battle plans to ensure survivability, in character. It was nice RP all around. So, an in character confrontation might work out quite well. YMMV. [/QUOTE]
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