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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice: Psi Lvl 1&2
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<blockquote data-quote="Scion" data-source="post: 1825698" data-attributes="member: 5777"><p>Personally, I would go for demoralize way before mind thrust <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Area of effect power, puts a massive penalty on all who fail their save, and later on it will still be beneficial and boost your other powers somewhat (by making the opponents saves lower and making it harder for them to hit your buddies).</p><p></p><p>Deja vu can also be incredible. We just had a battle in my last game where the halfillithiad (that is what we think it is, but whatever) used his once per day mind blast and the bad guy failed his roll, then I used an augmented deja vu to make him skip his turn after it wore off as well. Poor guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For attack powers (damage wise and vs people without a brain) you'll want to check with your dm and see how DR works vs crystal shard. It will be useful later on when your other energy powers are not and early on it does the same amount of damage as mindthrust anyway really (d6 no save but a to hit vs d10 save for none and not good against a host of problems).</p><p></p><p>If that doesnt work then matter agitation isnt a bad power, it just takes a long time to work. Later on you can have your psicrystal take the power over for you (and other interesting powers as well) and it can be used to start fires! Mainly it is good for doing a bit of damage here and there for a very low pp cost, although control flame can do the same thing in proper circumstances and has more utility use, ymmv.</p></blockquote><p></p>
[QUOTE="Scion, post: 1825698, member: 5777"] Personally, I would go for demoralize way before mind thrust ;) Area of effect power, puts a massive penalty on all who fail their save, and later on it will still be beneficial and boost your other powers somewhat (by making the opponents saves lower and making it harder for them to hit your buddies). Deja vu can also be incredible. We just had a battle in my last game where the halfillithiad (that is what we think it is, but whatever) used his once per day mind blast and the bad guy failed his roll, then I used an augmented deja vu to make him skip his turn after it wore off as well. Poor guy ;) For attack powers (damage wise and vs people without a brain) you'll want to check with your dm and see how DR works vs crystal shard. It will be useful later on when your other energy powers are not and early on it does the same amount of damage as mindthrust anyway really (d6 no save but a to hit vs d10 save for none and not good against a host of problems). If that doesnt work then matter agitation isnt a bad power, it just takes a long time to work. Later on you can have your psicrystal take the power over for you (and other interesting powers as well) and it can be used to start fires! Mainly it is good for doing a bit of damage here and there for a very low pp cost, although control flame can do the same thing in proper circumstances and has more utility use, ymmv. [/QUOTE]
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Advice: Psi Lvl 1&2
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