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Advice regarding 'Skill Challenge'
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<blockquote data-quote="Manbearcat" data-source="post: 6484010" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em> , I'll try to post on "pacing and color" and keeping the players engaged in the thematic conflict you've got here when I have a bit more time (maybe this evening or this weekend). I've done something like this so I have some thoughts.</p><p></p><p>Regarding the mechanics, you may want to organize it around a few components that sort of mash Dungeon World and 4e's mechanics together:</p><p></p><p>1) Pick a base DC for low and high. This will work into the success (achieving the hard DC) > success with complications (exceeding the low DC but failing to achieve the high DC) > complications (failure to exceed the low DC) model.</p><p></p><p>2) Pick a number of successes and failures for the win and loss condition.</p><p></p><p>3) "Successes" and "Complications" trigger a win/loss tally in the overall framework.</p><p></p><p>4) "Successes" close down a threat and require the transitioning to a new situation.</p><p></p><p>5) "Complications" trigger a "hard" event or snowball and escalate a current conflict until the PCs deal with the current crisis.</p><p></p><p>6) "Success With Complications" doesn't doesn't garner a win tally but perhaps earns a minor bonus (eg + 1 or whatever fits the math for your system) to a subsequent action while simultaneously triggering a "soft" event that brings about something that complicates the PCs lives and follows from the current fiction.</p><p></p><p>Couple things to look at is the Adjure Ritual in 4e (which is its own discrete SC deal)</p><p></p><p>[sblock]Number of Successes Effect</p><p>0 or 1 The creature has authority over you and can issue one command that you must obey, a task that requires up to a day of effort.</p><p>2 or 3 You have immediate authority over the creature. You can command the creature to perform one task that takes no more than 5 minutes.</p><p>4 or 5 You have moderate authority over the creature. You can command the creature to perform a task that requires up to a day of effort.</p><p>6 or 7 You have significant authority over the creature. You can command the creature to perform a task that requires up to a week of effort.</p><p>8 or 9 You have great authority over the creature. You can command the creature to perform a task that requires up to a month of effort.</p><p>10 You have ultimate authority over the creature. You can command the creature to perform a task that requires up to a year and a day of effort.[/sblock]</p><p></p><p>And GM moves that are triggered off success with complications or outright failures in DW: <a href="http://www.dungeonworldsrd.com/gamemastering#TOC-How-to-GM" target="_blank">http://www.dungeonworldsrd.com/gamemastering#TOC-How-to-GM</a></p><p></p><p>The advice there is as good advice as I've found anywhere on GMing conflict resolution. </p><p></p><p>I'll post a follow-up later on with my thoughts on the thematic stuff to keep the pressure on the PCs for such a conflict.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6484010, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] , I'll try to post on "pacing and color" and keeping the players engaged in the thematic conflict you've got here when I have a bit more time (maybe this evening or this weekend). I've done something like this so I have some thoughts. Regarding the mechanics, you may want to organize it around a few components that sort of mash Dungeon World and 4e's mechanics together: 1) Pick a base DC for low and high. This will work into the success (achieving the hard DC) > success with complications (exceeding the low DC but failing to achieve the high DC) > complications (failure to exceed the low DC) model. 2) Pick a number of successes and failures for the win and loss condition. 3) "Successes" and "Complications" trigger a win/loss tally in the overall framework. 4) "Successes" close down a threat and require the transitioning to a new situation. 5) "Complications" trigger a "hard" event or snowball and escalate a current conflict until the PCs deal with the current crisis. 6) "Success With Complications" doesn't doesn't garner a win tally but perhaps earns a minor bonus (eg + 1 or whatever fits the math for your system) to a subsequent action while simultaneously triggering a "soft" event that brings about something that complicates the PCs lives and follows from the current fiction. Couple things to look at is the Adjure Ritual in 4e (which is its own discrete SC deal) [sblock]Number of Successes Effect 0 or 1 The creature has authority over you and can issue one command that you must obey, a task that requires up to a day of effort. 2 or 3 You have immediate authority over the creature. You can command the creature to perform one task that takes no more than 5 minutes. 4 or 5 You have moderate authority over the creature. You can command the creature to perform a task that requires up to a day of effort. 6 or 7 You have significant authority over the creature. You can command the creature to perform a task that requires up to a week of effort. 8 or 9 You have great authority over the creature. You can command the creature to perform a task that requires up to a month of effort. 10 You have ultimate authority over the creature. You can command the creature to perform a task that requires up to a year and a day of effort.[/sblock] And GM moves that are triggered off success with complications or outright failures in DW: [URL]http://www.dungeonworldsrd.com/gamemastering#TOC-How-to-GM[/URL] The advice there is as good advice as I've found anywhere on GMing conflict resolution. I'll post a follow-up later on with my thoughts on the thematic stuff to keep the pressure on the PCs for such a conflict. [/QUOTE]
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