Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice regarding 'Skill Challenge'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6484207" data-attributes="member: 82106"><p>Come up with a series of incidents that can come up (not all of them will if the PCs are successful enough of course). First of all they need to use Nature to sense the oncoming storm in enough time to try to steer clear of its black heart. If they succeed then they've basically just got their first success without any additional complication, if they partly succeed then maybe they missed part of the storm but steered into some waters that are dangerous for another reason (reefs, etc). If they fail, well, then they just get the reefs...</p><p></p><p>Beyond that you can present a dynamically changing situation. The rigging is damaged, then the main mast breaks, then they ship too much water, then the ship goes down by the head from all the water, the boats break free, the ship capsizes, etc. Successes mitigate each thing and avoid the more serious complication that makes stuff worse, but basically another similar crisis will arise very soon, just they've survived that many more hours of storm. </p><p></p><p>So, that's how to do it. Maybe some of the challenges are leadership challenges, will the crew obey or will they decide the PCs are the problem and want to cast them overboard? Its possible the ship could survive WITHOUT the party, and the PCs end up in boats. The reunion from that could be awkward...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6484207, member: 82106"] Come up with a series of incidents that can come up (not all of them will if the PCs are successful enough of course). First of all they need to use Nature to sense the oncoming storm in enough time to try to steer clear of its black heart. If they succeed then they've basically just got their first success without any additional complication, if they partly succeed then maybe they missed part of the storm but steered into some waters that are dangerous for another reason (reefs, etc). If they fail, well, then they just get the reefs... Beyond that you can present a dynamically changing situation. The rigging is damaged, then the main mast breaks, then they ship too much water, then the ship goes down by the head from all the water, the boats break free, the ship capsizes, etc. Successes mitigate each thing and avoid the more serious complication that makes stuff worse, but basically another similar crisis will arise very soon, just they've survived that many more hours of storm. So, that's how to do it. Maybe some of the challenges are leadership challenges, will the crew obey or will they decide the PCs are the problem and want to cast them overboard? Its possible the ship could survive WITHOUT the party, and the PCs end up in boats. The reunion from that could be awkward... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice regarding 'Skill Challenge'
Top