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Advice req: Heal House Rules
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<blockquote data-quote="greywulf" data-source="post: 1467113" data-attributes="member: 4285"><p>Thanks for the feedback, I'm still thinking on this one and my brain hurts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At 20th Level, your fighter would still need at least 10 0-Level heal spells to get from 0 HP back to max, and more likely 20 or more ......hmmmmm. I see what you mean though, it's still too high for a cantrip. </p><p></p><p>More brain juice needed on this one. Your idea of a fixed number of HP per recipient level makes sense. Kinda. </p><p></p><p>The feel I'm aiming for is the Heal spells are used sparingly, and only partially heal wounds at best unless it's Serious High Level magic. I want the players scrabbling around the place for healing herbs and non-magical solutions.</p><p></p><p>Wonder how Eberron with it's gritty feel handles healing..........hmmmmmmmmmmmm</p><p></p><p>(Lost in thought and the Rolemaster herb tables. Yummy!)</p></blockquote><p></p>
[QUOTE="greywulf, post: 1467113, member: 4285"] Thanks for the feedback, I'm still thinking on this one and my brain hurts ;) At 20th Level, your fighter would still need at least 10 0-Level heal spells to get from 0 HP back to max, and more likely 20 or more ......hmmmmm. I see what you mean though, it's still too high for a cantrip. More brain juice needed on this one. Your idea of a fixed number of HP per recipient level makes sense. Kinda. The feel I'm aiming for is the Heal spells are used sparingly, and only partially heal wounds at best unless it's Serious High Level magic. I want the players scrabbling around the place for healing herbs and non-magical solutions. Wonder how Eberron with it's gritty feel handles healing..........hmmmmmmmmmmmm (Lost in thought and the Rolemaster herb tables. Yummy!) [/QUOTE]
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