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Advice req: Heal House Rules
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<blockquote data-quote="greywulf" data-source="post: 1467188" data-attributes="member: 4285"><p>ok, you partially lost me there. Do you mean that if someone receives multiple healing spells, they lose effectiveness? That could work. Would need more game mechanics, and wouldn't change the feeling that the low level character gets a great deal from a 1st level healing spell while a high level character doesn't. Maybe I just need to change the spell names.......</p><p></p><p>Or even worse, make being magically healed addictive. To the point where it's not unknown for people to deliverately harm themselves in order to receive the Healing magic. Would be a good explanation for all those Adventurers running around...hehehehehehe.</p><p></p><p>This would mean that healing is only used sparingly by any but the most foolhardy, and carries it's own risk. Hmmm. Doesn't do much for the game effect I'm trying to achieve, but it does open up a lot of game-world possibilities.</p><p></p><p>(Pictures a PC cleric waking through a crowed street to the sound of people calling "Heal me!" "Heal me!" and the sight of crazed folks deliberately lacerating their arms as she passes........)</p></blockquote><p></p>
[QUOTE="greywulf, post: 1467188, member: 4285"] ok, you partially lost me there. Do you mean that if someone receives multiple healing spells, they lose effectiveness? That could work. Would need more game mechanics, and wouldn't change the feeling that the low level character gets a great deal from a 1st level healing spell while a high level character doesn't. Maybe I just need to change the spell names....... Or even worse, make being magically healed addictive. To the point where it's not unknown for people to deliverately harm themselves in order to receive the Healing magic. Would be a good explanation for all those Adventurers running around...hehehehehehe. This would mean that healing is only used sparingly by any but the most foolhardy, and carries it's own risk. Hmmm. Doesn't do much for the game effect I'm trying to achieve, but it does open up a lot of game-world possibilities. (Pictures a PC cleric waking through a crowed street to the sound of people calling "Heal me!" "Heal me!" and the sight of crazed folks deliberately lacerating their arms as she passes........) [/QUOTE]
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