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Advice req: Heal House Rules
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<blockquote data-quote="greywulf" data-source="post: 1468651" data-attributes="member: 4285"><p>Not necessarily intentional, but certainly a side effect with potential.</p><p></p><p>In the campaign, I'd like clerics to move away from their healing role and more into a spiritual role anyways, so having them less of a walking hospital is a GoodThing IMHO. </p><p></p><p>It's almost tempting to dorp clerics altogether and give bards access to two clerical domains as an additional class feature. If they choose the Healing Domain, they can heal. then rename Bards to something more "holy" - like Preacher, for example, or Proclaimer, or whatever, and leave it at that. </p><p></p><p>Presto, magic healing is in limited supply ("bards" with healing domain only), clerics get to sway whole crowds with their oratory and hymns and the gameworld is a slightly more dangerous place.</p><p></p><p>Still doesn't fix that broken heal spell thingie though, and I'm digressing terribly.</p><p></p><p>Hmmmmmm.....</p><p></p><p>I'm going back to heal being a fixed number per recipient level.</p><p></p><p>Say:</p><p></p><p>Minor: 1HP, period</p><p>Light: 2HP/Level</p><p>Minor: 4HP/Level</p><p>Serious: 8HP/Level</p><p>Critical: 16HP/Level</p><p></p><p>So, Cure Serious Wounds cast on a 1st level guy with heal one major sword blow. Cast on a 10th level fighter, it'll heal 80HP, certainly enough to cure "Serious"damage. </p><p></p><p>That works.</p><p></p><p>Just to figure out those numbers - the ones above were picked from thin air with no rulesbooks nearby.</p><p></p><p>Help!</p></blockquote><p></p>
[QUOTE="greywulf, post: 1468651, member: 4285"] Not necessarily intentional, but certainly a side effect with potential. In the campaign, I'd like clerics to move away from their healing role and more into a spiritual role anyways, so having them less of a walking hospital is a GoodThing IMHO. It's almost tempting to dorp clerics altogether and give bards access to two clerical domains as an additional class feature. If they choose the Healing Domain, they can heal. then rename Bards to something more "holy" - like Preacher, for example, or Proclaimer, or whatever, and leave it at that. Presto, magic healing is in limited supply ("bards" with healing domain only), clerics get to sway whole crowds with their oratory and hymns and the gameworld is a slightly more dangerous place. Still doesn't fix that broken heal spell thingie though, and I'm digressing terribly. Hmmmmmm..... I'm going back to heal being a fixed number per recipient level. Say: Minor: 1HP, period Light: 2HP/Level Minor: 4HP/Level Serious: 8HP/Level Critical: 16HP/Level So, Cure Serious Wounds cast on a 1st level guy with heal one major sword blow. Cast on a 10th level fighter, it'll heal 80HP, certainly enough to cure "Serious"damage. That works. Just to figure out those numbers - the ones above were picked from thin air with no rulesbooks nearby. Help! [/QUOTE]
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