Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice req: Heal House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al" data-source="post: 1468732" data-attributes="member: 2486"><p>Two problems with this approach:</p><p></p><p>1. Low levels just became a whole lot deadlier.</p><p>2. High levels just became a whole lot easier.</p><p></p><p>The fact that low level clerics can only heal d20% of hit points is a real killer for low level parties, and essentially makes healing worthless other than for stabilisation. 1 hp here and there is not really worth an action, much less a 1st level spell. More problematically, there are now real problems if a PC goes down. If a lucky crit takes the party wizard down to -8, it will take much longer to get him back on his feet- multiple sleep cycles. When many PCs start going down, it will be a nightmare restoring the party. Combat also became much more dangerous- without effective healing, it can go much more badly wrong for players, meaning TPKs.</p><p></p><p>For high level parties, this basically means that there nigh impossible to kill. Mass Cure Serious Wounds will practically restore the party to full HPs, and at around 15th level+ this will take up nearly every high level slot. Against undead, a targeted Empowered Cure Critical Wounds potentially takes off 150% of hit points, with a save for 75% of hit points- as bad as the old Harm, more or less, at exactly the same level. Following up with a Quickened Cure Moderate will take out any undead creature, even if both saves are successful, on decent rolls; Quickened Cure Serious will take out the undead on average rolls; Quickened Cure Critical on minimum rolls.</p><p></p><p>Whilst I appreciate the logic, I'd be vary of the balance. Healing is generally regarded to be mechanically fine as is; dramatic changes tend to mean dramatic problems.</p></blockquote><p></p>
[QUOTE="Al, post: 1468732, member: 2486"] Two problems with this approach: 1. Low levels just became a whole lot deadlier. 2. High levels just became a whole lot easier. The fact that low level clerics can only heal d20% of hit points is a real killer for low level parties, and essentially makes healing worthless other than for stabilisation. 1 hp here and there is not really worth an action, much less a 1st level spell. More problematically, there are now real problems if a PC goes down. If a lucky crit takes the party wizard down to -8, it will take much longer to get him back on his feet- multiple sleep cycles. When many PCs start going down, it will be a nightmare restoring the party. Combat also became much more dangerous- without effective healing, it can go much more badly wrong for players, meaning TPKs. For high level parties, this basically means that there nigh impossible to kill. Mass Cure Serious Wounds will practically restore the party to full HPs, and at around 15th level+ this will take up nearly every high level slot. Against undead, a targeted Empowered Cure Critical Wounds potentially takes off 150% of hit points, with a save for 75% of hit points- as bad as the old Harm, more or less, at exactly the same level. Following up with a Quickened Cure Moderate will take out any undead creature, even if both saves are successful, on decent rolls; Quickened Cure Serious will take out the undead on average rolls; Quickened Cure Critical on minimum rolls. Whilst I appreciate the logic, I'd be vary of the balance. Healing is generally regarded to be mechanically fine as is; dramatic changes tend to mean dramatic problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice req: Heal House Rules
Top