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Advice requested for a FRCS game (my players please stay out!)
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<blockquote data-quote="janta" data-source="post: 2624197" data-attributes="member: 15270"><p>It was in Loudwater, which has no particular significance in our campaign; it just happened to be sort of close to where the PCs were. I am thinking that since according to the FRCS book, Loudwater has dealings with the Zhentarim, they probably aren't really part of the Lords' Alliance; but I said they were members during the game, so members of the Alliance they are. For now, anyway....</p><p></p><p>The things that have occurred to me so far are: the temple gets burned to the ground by the outraged villains, killing most if not all of the priests inside. I don't know whether or not the head cleric will survive; either way could provide for some interesting drama. Further, this incident could precipitate the withdrawal of Loudwater from the Alliance, unless the PCs manage to defuse the situation they've gotten themselves into.</p><p></p><p></p><p>I honestly didn't intend for it to be taken that way; it never even occurred to me that it would look that way to the players (yet another failing on my part). He's just a low-level cleric who received instructions that a particular person would show up at a particular time and say a code phrase. The cleric would respond with a different code phrase, and the person would hand over a piece of paper, which the acolyte was then to put into a strong box. He got his instructions from the head cleric, who in turn received them from the person renting the box. They never had any reason whatsoever to suspect their client was evil, or that this was part of an evil scheme. They're just patsies for the villains. </p><p></p><p>One other thing that occurred to me is this: the paladin in question may not be taking paladin levels any more. I think the character has at least one level of Harper Scout, but I'm not certain. (I need to get more info from the player -- as I said, I just took over the group and I don't have quite all the information I probably should.)</p></blockquote><p></p>
[QUOTE="janta, post: 2624197, member: 15270"] It was in Loudwater, which has no particular significance in our campaign; it just happened to be sort of close to where the PCs were. I am thinking that since according to the FRCS book, Loudwater has dealings with the Zhentarim, they probably aren't really part of the Lords' Alliance; but I said they were members during the game, so members of the Alliance they are. For now, anyway.... The things that have occurred to me so far are: the temple gets burned to the ground by the outraged villains, killing most if not all of the priests inside. I don't know whether or not the head cleric will survive; either way could provide for some interesting drama. Further, this incident could precipitate the withdrawal of Loudwater from the Alliance, unless the PCs manage to defuse the situation they've gotten themselves into. I honestly didn't intend for it to be taken that way; it never even occurred to me that it would look that way to the players (yet another failing on my part). He's just a low-level cleric who received instructions that a particular person would show up at a particular time and say a code phrase. The cleric would respond with a different code phrase, and the person would hand over a piece of paper, which the acolyte was then to put into a strong box. He got his instructions from the head cleric, who in turn received them from the person renting the box. They never had any reason whatsoever to suspect their client was evil, or that this was part of an evil scheme. They're just patsies for the villains. One other thing that occurred to me is this: the paladin in question may not be taking paladin levels any more. I think the character has at least one level of Harper Scout, but I'm not certain. (I need to get more info from the player -- as I said, I just took over the group and I don't have quite all the information I probably should.) [/QUOTE]
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