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Advice requested for Return to the Temple of Elemental Evil
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<blockquote data-quote="amerigoV" data-source="post: 6181622"><p>I ran this sucker for two groups under 3.0 and 3.5 back in the day. While there is a lot of great things about it, it does suffer from the same overall issue as the original ToEE -- it starts great, then fades into a slog.</p><p></p><p>RttToEE highlights the big issue under 3.x of basing XP on killing monsters -- if you want to have a story arc that includes skeletons, orcs, low level cultists, vampires, beholders, giants, and high level cultists, then you will have to kill a lot of stuff to get from the weak to the powerful! The Crater Ridge Mines (CRM) are 90% "get PCs from Level 6 to Level 10" and 10% plot advancement. During the CRM we only solidify the idea that the EEE is a front religion that is designed to feed worshiper energy to Tharizdun. That really is about it. In both my games, I pulled the CRM out and ran other material and tied it closer to the story.</p><p></p><p>Since you are running under a different system anyway, I recommend stepping back and just picking the stuff that tells the story. All the Hommlet/Moathouse stuff is great. I think the Recovered Temple stuff is good, so long as you make Hedrack and Lareth the focus (the Triad is so remote that they are "just another monster" - you can do a lot of stuff with Hedrack and Lareth, plus they have historical gravitas). Nulb is underused and can help fill in the story gap in some way. Maybe the interaction with Lareth fills in more about the situation - "that bastard dumped me here after he switch to worshiping Tharizdun". I do not know 4e well, but my recollection is that its pretty easy to scale monsters up and down - you very well may be able to scale up Hommlet and scale down the Recovered Temple such that you do not need much filler in between.</p><p></p><p>Finally, mine the thread below for ideas. Its the best of the boards thread from the RttToEE on Monte's old site. I have not seen any module with the type of fan support/interaction as this one, and a ton of great ideas got captured here.</p><p></p><p><a href="http://okayyourturn.yuku.com/topic/5264/Best-of-the-Boards#.UjMDQsakob0" target="_blank">http://okayyourturn.yuku.com/topic/5264/Best-of-the-Boards#.UjMDQsakob0</a></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6181622"] I ran this sucker for two groups under 3.0 and 3.5 back in the day. While there is a lot of great things about it, it does suffer from the same overall issue as the original ToEE -- it starts great, then fades into a slog. RttToEE highlights the big issue under 3.x of basing XP on killing monsters -- if you want to have a story arc that includes skeletons, orcs, low level cultists, vampires, beholders, giants, and high level cultists, then you will have to kill a lot of stuff to get from the weak to the powerful! The Crater Ridge Mines (CRM) are 90% "get PCs from Level 6 to Level 10" and 10% plot advancement. During the CRM we only solidify the idea that the EEE is a front religion that is designed to feed worshiper energy to Tharizdun. That really is about it. In both my games, I pulled the CRM out and ran other material and tied it closer to the story. Since you are running under a different system anyway, I recommend stepping back and just picking the stuff that tells the story. All the Hommlet/Moathouse stuff is great. I think the Recovered Temple stuff is good, so long as you make Hedrack and Lareth the focus (the Triad is so remote that they are "just another monster" - you can do a lot of stuff with Hedrack and Lareth, plus they have historical gravitas). Nulb is underused and can help fill in the story gap in some way. Maybe the interaction with Lareth fills in more about the situation - "that bastard dumped me here after he switch to worshiping Tharizdun". I do not know 4e well, but my recollection is that its pretty easy to scale monsters up and down - you very well may be able to scale up Hommlet and scale down the Recovered Temple such that you do not need much filler in between. Finally, mine the thread below for ideas. Its the best of the boards thread from the RttToEE on Monte's old site. I have not seen any module with the type of fan support/interaction as this one, and a ton of great ideas got captured here. [url]http://okayyourturn.yuku.com/topic/5264/Best-of-the-Boards#.UjMDQsakob0[/url] Good luck! [/QUOTE]
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