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Advice requested for Return to the Temple of Elemental Evil
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<blockquote data-quote="amerigoV" data-source="post: 6181720"><p>You will lose a day of your life in that link - its trying to suck me back in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The first run we got through the gate and into the Fire Complex, and it bogged down after that. I ran my own material from that point (which included a PC getting cloned and replaced by an evil twin for awhile).</p><p></p><p>Second was to use Monte's Banewarrens with the cult trying to recover items needed to break Big T out. I had fun, but one of my players commented that the Banewarrens was an like a sick, inside joke between Monte and the GM. So maybe that is not the best either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would do the same thing here - either think about a campaign that starts in Hommlet, appears to be resolved, then over the course of the campaign you reveal what really is going on. Then end with the Recovered Temple. Or just close the level gap between the two and add a modest bit of material.</p><p></p><p>The fundamental flaw with ToEE and RttToEE is the presumption that players will realize the Elemental Temples are in competition for favor. Realistically, how are you going to get a party with a number of Good alignments to infiltrate one of the Temples to set it against the others even if they realize what is going on? Plus, if you go around the CRM the proper way, everything is the proper CR (another 3.5 flaw - everything is kill-able due to balance). You are not going to convince the Paladin to join one of the factions when he can just smite everything outright. There is no need to pit one Temple against another when the party can just wipe them out directly. And without a viable abstract mass combat rules, you cannot play out a mass battle in 3.5 with any speed at all. While there probably are some saavy players that might do all this, the module and the system push you to pure massive dungeon crawl until you can get a key to the Fane.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6181720"] You will lose a day of your life in that link - its trying to suck me back in :) The first run we got through the gate and into the Fire Complex, and it bogged down after that. I ran my own material from that point (which included a PC getting cloned and replaced by an evil twin for awhile). Second was to use Monte's Banewarrens with the cult trying to recover items needed to break Big T out. I had fun, but one of my players commented that the Banewarrens was an like a sick, inside joke between Monte and the GM. So maybe that is not the best either :) I would do the same thing here - either think about a campaign that starts in Hommlet, appears to be resolved, then over the course of the campaign you reveal what really is going on. Then end with the Recovered Temple. Or just close the level gap between the two and add a modest bit of material. The fundamental flaw with ToEE and RttToEE is the presumption that players will realize the Elemental Temples are in competition for favor. Realistically, how are you going to get a party with a number of Good alignments to infiltrate one of the Temples to set it against the others even if they realize what is going on? Plus, if you go around the CRM the proper way, everything is the proper CR (another 3.5 flaw - everything is kill-able due to balance). You are not going to convince the Paladin to join one of the factions when he can just smite everything outright. There is no need to pit one Temple against another when the party can just wipe them out directly. And without a viable abstract mass combat rules, you cannot play out a mass battle in 3.5 with any speed at all. While there probably are some saavy players that might do all this, the module and the system push you to pure massive dungeon crawl until you can get a key to the Fane. [/QUOTE]
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