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Advice requested for Return to the Temple of Elemental Evil
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<blockquote data-quote="amerigoV" data-source="post: 6183125"><p>One other tidbit came to mind that may be more of a 3e vs. 4e issue. The module ends when PCs are hitting the Lvl 13-14 range. In 3e, there is a noticeable shift in power about that point. Much like at Lvl 5-6 when all the area effect magic comes into the game, it seems like more Save or Die stuff comes on line. Its not a power level of game that I was used to running or the players were used to playing in. I think everyone took advantage of the offensive spells (Harm/Disintigrate/etc) and not the defensive ones. I found in both the campaigns the final battle to be very volatile vs. how the fights were running just before they hit those levels (kinda of everyone fires at once, lets see who is standing after the dust clears). </p><p></p><p>I suspect in 4e you would cross over a Tier as you neared the end of the adventure, but I have no experience if that impacts the game as much as getting into the teen levels of 3.x.</p><p></p><p></p><p>I will also give you one fun monster combo at the end before they get to the temple. I combined the Beholder and the leveled Ogres into a single encounter -- I just got the PCs in a hallway and had the beholder gaze lovingly at the PCs (anti-magic ray) and let the Ogres roll in and pound the PCs to a pulp. I think the Ogres just had MW stuff anyway (maybe +1 club), so they were hardly effected. Yeah, it felt good <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="amerigoV, post: 6183125"] One other tidbit came to mind that may be more of a 3e vs. 4e issue. The module ends when PCs are hitting the Lvl 13-14 range. In 3e, there is a noticeable shift in power about that point. Much like at Lvl 5-6 when all the area effect magic comes into the game, it seems like more Save or Die stuff comes on line. Its not a power level of game that I was used to running or the players were used to playing in. I think everyone took advantage of the offensive spells (Harm/Disintigrate/etc) and not the defensive ones. I found in both the campaigns the final battle to be very volatile vs. how the fights were running just before they hit those levels (kinda of everyone fires at once, lets see who is standing after the dust clears). I suspect in 4e you would cross over a Tier as you neared the end of the adventure, but I have no experience if that impacts the game as much as getting into the teen levels of 3.x. I will also give you one fun monster combo at the end before they get to the temple. I combined the Beholder and the leveled Ogres into a single encounter -- I just got the PCs in a hallway and had the beholder gaze lovingly at the PCs (anti-magic ray) and let the Ogres roll in and pound the PCs to a pulp. I think the Ogres just had MW stuff anyway (maybe +1 club), so they were hardly effected. Yeah, it felt good :devil: [/QUOTE]
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Advice requested for Return to the Temple of Elemental Evil
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