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Advice requested for Return to the Temple of Elemental Evil
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<blockquote data-quote="MerricB" data-source="post: 6183131" data-attributes="member: 3586"><p>Thankfully, it doesn't. This isn't to say that high-level 4E characters aren't powerful, but a lot of the "we win" effects are gone. </p><p></p><p>I confess that I'm not running it for the same level range - I'm running it as an epic-level adventure. The group are currently 25th level and I expect them to reach 30th by the end. Yes, I've chosen this adventure to be at the core of the end of this campaign (which I've been running since 4E came out in 2008).</p><p></p><p>The final threat might not be Imix...</p><p></p><p></p><p></p><p>Good fun! </p><p></p><p>Incidentally, here's the stats I've just written up for a couple of the troglodytes in the Earth temple:</p><p></p><p>SWORDMASTER TROGLODYTE, level 26 elite skirmisher; Init +18; hp 417; AC 39; F41; R39; W36</p><p>Stench: Aura 3; -2 to enemy attacks</p><p>Twin Strike (longsword): +34 vs AC, twice, 2d12+5 damage</p><p>[] Circling Cascade: shift 2 square,+34 vs AC, 2d12+12 damage, miss: half; then shift 2 squares and another two more attacks against target with CA. If all three hit, target dazed (save ends).</p><p>[] Cruel Cage of Steel (1-3 creatures): +36 vs AC, 3 attacks, 2d12+12 damage, miss half: targets hit once are dazed, twice are stunned, three is weakened+stunned. Shift 1 between attacks.</p><p>[] Crashing Blades: two attacks, +34 vs AC, 2d12+12 damage (first) 1d12+12 damage (second). If both hit, target dazed until end of next turn.</p><p>[] Cheetah’s Rake: close burst 1, +34 vs AC, 1d12+12 damage and knock target prone. Target is immobilized one turn.</p><p>[] Earth Burst: Close burst 5, +34 vs Fort: 4d12+12 damage and knock prone and restrained (escape DC 35).</p><p> Str 25, Con 17, Dex 21, Int 12, Wis 14, Cha 13</p><p></p><p>TROGLODYTE, level 25 minion brute; Init +20; hp 1; AC 37, F37, R38, W36; Perc +19</p><p>Stench: Aura 3, -2 to enemy attacks</p><p>Claw: +30 vs AC, 17 damage</p><p>Javelin: +29 vs AC, 17 damage, range 6/12.</p><p>Str 28, Con 20, Dex 27, Int 10, Wis 23, Cha 10</p><p></p><p>Not quite sure if they're balanced, but they'll be fun to go up against. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6183131, member: 3586"] Thankfully, it doesn't. This isn't to say that high-level 4E characters aren't powerful, but a lot of the "we win" effects are gone. I confess that I'm not running it for the same level range - I'm running it as an epic-level adventure. The group are currently 25th level and I expect them to reach 30th by the end. Yes, I've chosen this adventure to be at the core of the end of this campaign (which I've been running since 4E came out in 2008). The final threat might not be Imix... Good fun! Incidentally, here's the stats I've just written up for a couple of the troglodytes in the Earth temple: SWORDMASTER TROGLODYTE, level 26 elite skirmisher; Init +18; hp 417; AC 39; F41; R39; W36 Stench: Aura 3; -2 to enemy attacks Twin Strike (longsword): +34 vs AC, twice, 2d12+5 damage [] Circling Cascade: shift 2 square,+34 vs AC, 2d12+12 damage, miss: half; then shift 2 squares and another two more attacks against target with CA. If all three hit, target dazed (save ends). [] Cruel Cage of Steel (1-3 creatures): +36 vs AC, 3 attacks, 2d12+12 damage, miss half: targets hit once are dazed, twice are stunned, three is weakened+stunned. Shift 1 between attacks. [] Crashing Blades: two attacks, +34 vs AC, 2d12+12 damage (first) 1d12+12 damage (second). If both hit, target dazed until end of next turn. [] Cheetah’s Rake: close burst 1, +34 vs AC, 1d12+12 damage and knock target prone. Target is immobilized one turn. [] Earth Burst: Close burst 5, +34 vs Fort: 4d12+12 damage and knock prone and restrained (escape DC 35). Str 25, Con 17, Dex 21, Int 12, Wis 14, Cha 13 TROGLODYTE, level 25 minion brute; Init +20; hp 1; AC 37, F37, R38, W36; Perc +19 Stench: Aura 3, -2 to enemy attacks Claw: +30 vs AC, 17 damage Javelin: +29 vs AC, 17 damage, range 6/12. Str 28, Con 20, Dex 27, Int 10, Wis 23, Cha 10 Not quite sure if they're balanced, but they'll be fun to go up against. :) Cheers! [/QUOTE]
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