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[Advice Requested] Stats for demonic gun
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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 699784" data-attributes="member: 2277"><p>Thanks. I really like the idea of limited player info. I'm running a d20 mod campaign right now and trying to keep a lid on what players know. To many times in the past the dm has given away too much info and things that could have been really cool have lost their "Pizzaz". I had all the players give two histories of their characters (although some are slackers about it). One is what the other charcters know and the other is what I know. I'm trying to work a system up right now to feed them inforrmation over the net about the game. I don't like passing notes because then everyone knows that "something" is going down. I think I can work the player better that way. I think that it is import5ant to know each character and player very well to factor in what they are going to do in a given situation. In the last adventure I introduced my main villian in a way that would provoke a response from a player. I had him in this room pistol wipping a woman. Sure enough the player that I thopught was most likely to rush into the room did. It might be a little sneaky but I like it.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 699784, member: 2277"] Thanks. I really like the idea of limited player info. I'm running a d20 mod campaign right now and trying to keep a lid on what players know. To many times in the past the dm has given away too much info and things that could have been really cool have lost their "Pizzaz". I had all the players give two histories of their characters (although some are slackers about it). One is what the other charcters know and the other is what I know. I'm trying to work a system up right now to feed them inforrmation over the net about the game. I don't like passing notes because then everyone knows that "something" is going down. I think I can work the player better that way. I think that it is import5ant to know each character and player very well to factor in what they are going to do in a given situation. In the last adventure I introduced my main villian in a way that would provoke a response from a player. I had him in this room pistol wipping a woman. Sure enough the player that I thopught was most likely to rush into the room did. It might be a little sneaky but I like it. [/QUOTE]
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[Advice Requested] Stats for demonic gun
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