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Advice: Running an Online 4e Game
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<blockquote data-quote="Stoat" data-source="post: 5407642" data-attributes="member: 16786"><p>I don't use Maptools, so I can't give specific advice about your software. It's a popular program, so I'm sure folks will be coming around shortly who can answer specific questions about it.</p><p></p><p>I play using d20 Pro for my VTT and Ventrillo or Skype (depending on how many players I have that night and whether or not the Ventrillo server is up). I prefer VOIP to text-only chatting. I like the social element of the game, and I find that talking facilitates it more than typing. I also think that talking makes a more spontaneous game.</p><p></p><p>For secret notes, d20 Pro has a feature that lets you text/chat privately with anyone logged in to the program. I've used AIM for the same purpose. Frankly, I try to avoid secret conversations with my players, because I find it bogs down the action and leaves the other players fiddling around waiting for something to do. </p><p></p><p>The most important thing to do if you're playing online: </p><p></p><p>FIND OUT WHAT THE PLAYERS ARE GOING TO DO BEFORE YOU LOG IN TO PLAY.</p><p></p><p>Playing online requires a little more prep than playing face to face. You need a map to show the players. You need tokens for whatever enemies/NPC's the players come up against. You may need to do some data entry to make sure the enemies/NPC's stats are in your VTT. It's not impossible to improvise online, but it is a little more difficult. Let the players do whatever they want, but get some advance notice so you can prepare.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5407642, member: 16786"] I don't use Maptools, so I can't give specific advice about your software. It's a popular program, so I'm sure folks will be coming around shortly who can answer specific questions about it. I play using d20 Pro for my VTT and Ventrillo or Skype (depending on how many players I have that night and whether or not the Ventrillo server is up). I prefer VOIP to text-only chatting. I like the social element of the game, and I find that talking facilitates it more than typing. I also think that talking makes a more spontaneous game. For secret notes, d20 Pro has a feature that lets you text/chat privately with anyone logged in to the program. I've used AIM for the same purpose. Frankly, I try to avoid secret conversations with my players, because I find it bogs down the action and leaves the other players fiddling around waiting for something to do. The most important thing to do if you're playing online: FIND OUT WHAT THE PLAYERS ARE GOING TO DO BEFORE YOU LOG IN TO PLAY. Playing online requires a little more prep than playing face to face. You need a map to show the players. You need tokens for whatever enemies/NPC's the players come up against. You may need to do some data entry to make sure the enemies/NPC's stats are in your VTT. It's not impossible to improvise online, but it is a little more difficult. Let the players do whatever they want, but get some advance notice so you can prepare. [/QUOTE]
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Advice: Running an Online 4e Game
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