Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice Sought - Beneficial Curse Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 6943458" data-attributes="member: 158"><p>Inspired by Pathfinder's Horror Adventures Curse mechanic, I find myself taunting one of my Wizard Players who has willingly delved too deeply into dark Netherese Necromancy secrets, and is progressively becoming more Lichlike as he both seeks to break the curse, and yet keeps willingly accepting dark boons I give him. So far, it's been stuff like minor bonuses to AC and INT/WIS/CHA, at the expense of 1 hit point per level max being removed from his hit point total. He recently accepted a boon for increased necromantic spell power. (INFO: He is currently a Level 9 Necromancy Wizard, and he's already been told that the "removes all hit point maximum penalties doesn't apply to this curse)</p><p></p><p>However, I'm choking on the appropriate level of benefit and penalty to give, and am hoping for advice from the homebrewers and rule designers of the forum to give me some lateral thinking because I'm having a bit of writer's block.</p><p></p><p>Here's my current plan:</p><p></p><p>Arcane Recovery: Once per Long Rest, in addition to the regular Arcane Recovery, he may, as a Bonus action, regain his level in spell slots. SUPER powerful, I know. But meant to be tempting.</p><p></p><p>PENALTY: Either:</p><p>1) He casts all NON-necromancy spells with spell attack bonus and save DC at half proficiency, OR</p><p>2) He casts all NON-necromancy spells with spell attack bonus and save DC with NO proficiency bonus.</p><p></p><p>In addition, I'm adding some RP touches that give him a reason to be fearful of the change (e.g. food and drink are losing all taste for him, sleep is getting more difficult, getting just enough to restore his spells, etc.)</p><p></p><p>#2 Feels too hard of a hit, even for such a powerful ability, but I'm unsure if #1 is too light. I want him to be tempted by these ancient and powerful abilities, but also to carry a penalty stiff enough that he would still have a strong reason to keep seeking the elements to lift the curse. At the same time I don't want to cripple his usefulness to the party.</p><p></p><p>OR, if you have other suggestions on good boons and penalties to fit the Lich-Curse theme, I'm all ears. Thanks to everyone in advance!</p></blockquote><p></p>
[QUOTE="Henry, post: 6943458, member: 158"] Inspired by Pathfinder's Horror Adventures Curse mechanic, I find myself taunting one of my Wizard Players who has willingly delved too deeply into dark Netherese Necromancy secrets, and is progressively becoming more Lichlike as he both seeks to break the curse, and yet keeps willingly accepting dark boons I give him. So far, it's been stuff like minor bonuses to AC and INT/WIS/CHA, at the expense of 1 hit point per level max being removed from his hit point total. He recently accepted a boon for increased necromantic spell power. (INFO: He is currently a Level 9 Necromancy Wizard, and he's already been told that the "removes all hit point maximum penalties doesn't apply to this curse) However, I'm choking on the appropriate level of benefit and penalty to give, and am hoping for advice from the homebrewers and rule designers of the forum to give me some lateral thinking because I'm having a bit of writer's block. Here's my current plan: Arcane Recovery: Once per Long Rest, in addition to the regular Arcane Recovery, he may, as a Bonus action, regain his level in spell slots. SUPER powerful, I know. But meant to be tempting. PENALTY: Either: 1) He casts all NON-necromancy spells with spell attack bonus and save DC at half proficiency, OR 2) He casts all NON-necromancy spells with spell attack bonus and save DC with NO proficiency bonus. In addition, I'm adding some RP touches that give him a reason to be fearful of the change (e.g. food and drink are losing all taste for him, sleep is getting more difficult, getting just enough to restore his spells, etc.) #2 Feels too hard of a hit, even for such a powerful ability, but I'm unsure if #1 is too light. I want him to be tempted by these ancient and powerful abilities, but also to carry a penalty stiff enough that he would still have a strong reason to keep seeking the elements to lift the curse. At the same time I don't want to cripple his usefulness to the party. OR, if you have other suggestions on good boons and penalties to fit the Lich-Curse theme, I'm all ears. Thanks to everyone in advance! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice Sought - Beneficial Curse Mechanic
Top