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Advice Sought: Running an NPC prisoner interrogation
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<blockquote data-quote="delericho" data-source="post: 6825448" data-attributes="member: 22424"><p>For the most part, I'd agree with the advice to keep the scene short and to err in favour of over-sharing information with the PCs.</p><p></p><p>One thing you might want to consider doing, though, is allowing the players to determine how they want to approach the interrogation and tailoring the consequences accordingly.</p><p></p><p>So maybe they could choose to go softly-softly, in which case they might gain less information but end up with an ally they can perhaps use later. Or they could choose to employ torture and get more information but come one step closer to an alignment change (or gain a bad reputation, or whatever). Or they could try passing some false information of their own to their target and then 'accidentally' let him escape to see what he does. Or similar.</p><p></p><p>But I'd be inclined to ultimately handle things with a single roll (with the basic information at DC 0 and more advanced info at higher levels) and instead focus on the link between the PC choice and the wider consequences. Playing out a long, drawn-out interrogation/torture scene is rarely fun - indeed, it's worth noting that TV shows featuring such things actually tend to skip over the <em>actual</em> event and instead skip a passage of time and jump straight to what the suspect spills.</p></blockquote><p></p>
[QUOTE="delericho, post: 6825448, member: 22424"] For the most part, I'd agree with the advice to keep the scene short and to err in favour of over-sharing information with the PCs. One thing you might want to consider doing, though, is allowing the players to determine how they want to approach the interrogation and tailoring the consequences accordingly. So maybe they could choose to go softly-softly, in which case they might gain less information but end up with an ally they can perhaps use later. Or they could choose to employ torture and get more information but come one step closer to an alignment change (or gain a bad reputation, or whatever). Or they could try passing some false information of their own to their target and then 'accidentally' let him escape to see what he does. Or similar. But I'd be inclined to ultimately handle things with a single roll (with the basic information at DC 0 and more advanced info at higher levels) and instead focus on the link between the PC choice and the wider consequences. Playing out a long, drawn-out interrogation/torture scene is rarely fun - indeed, it's worth noting that TV shows featuring such things actually tend to skip over the [i]actual[/i] event and instead skip a passage of time and jump straight to what the suspect spills. [/QUOTE]
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Advice Sought: Running an NPC prisoner interrogation
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