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Advice wanted: 3.5 weapon sizing
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<blockquote data-quote="I'm A Banana" data-source="post: 2341772" data-attributes="member: 2067"><p>....yeah, well, the point of this thread is weapon sizing. If we'd like to talk about rogue weapon proficiencies independant of how they relate to weapon sizing, we can take it into a new thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The 3.5 rules are, after some study, IMHO, CLEARLY superior to the 3.0 version.</p><p></p><p>Think of a weapon not defined by the damage it deals, but by the qualities it has: a "longsword" is a one-handed martial weapon that deals slashing damage and has a 19-20 critical range. This should be the same regardless of the size: a longsword should always be a one-handed martial weapon that deals slashing damage and has a 19-20 critical range. The damage, however, should vary with the size of the weapon. </p><p></p><p>In another example, a dagger is a light simple weapon that deals piercing or slashing damage, can be thrown, and has a 19-20 critical range. This should be the same regardless of size. It should always be that.</p><p></p><p>It makes sense when you think that every size of creature makes it's own weapons. Halflings don't have to rely on human hand-me-downs like the hobbits of Tolkien. They can make their OWN legendary epic weapons of orc-murder. The gnomes have as many masters of weapons as the humans and the elves, and they're not going to want to rely on one-handed daggers to get the job done.</p><p></p><p>Weapons are better seen as packages of qualities that you can add to your attack. Curcifying the notion that Longswords Deal 1d8 Damage may be hard, but I think the game is better for it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2341772, member: 2067"] ....yeah, well, the point of this thread is weapon sizing. If we'd like to talk about rogue weapon proficiencies independant of how they relate to weapon sizing, we can take it into a new thread. ;) The 3.5 rules are, after some study, IMHO, CLEARLY superior to the 3.0 version. Think of a weapon not defined by the damage it deals, but by the qualities it has: a "longsword" is a one-handed martial weapon that deals slashing damage and has a 19-20 critical range. This should be the same regardless of the size: a longsword should always be a one-handed martial weapon that deals slashing damage and has a 19-20 critical range. The damage, however, should vary with the size of the weapon. In another example, a dagger is a light simple weapon that deals piercing or slashing damage, can be thrown, and has a 19-20 critical range. This should be the same regardless of size. It should always be that. It makes sense when you think that every size of creature makes it's own weapons. Halflings don't have to rely on human hand-me-downs like the hobbits of Tolkien. They can make their OWN legendary epic weapons of orc-murder. The gnomes have as many masters of weapons as the humans and the elves, and they're not going to want to rely on one-handed daggers to get the job done. Weapons are better seen as packages of qualities that you can add to your attack. Curcifying the notion that Longswords Deal 1d8 Damage may be hard, but I think the game is better for it. [/QUOTE]
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Advice wanted: 3.5 weapon sizing
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