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Advice wanted: 3.5 weapon sizing
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<blockquote data-quote="I'm A Banana" data-source="post: 2343545" data-attributes="member: 2067"><p>That instead of just having a warhorse, you can summon and dismiss your celestial steed (like <em>summon monster</em>, but it lasts forever). Ostensibly designed to thwart the "leave the horses outside to be attacked by some random monster while I enter the cavern alone" problem and to encourage the paladin's special mounts (a key component of their power) to be used more in more situations.</p><p></p><p>Some think it's completely asinine that you can call forth or dismiss your mount whenever you want, others say it does the job it set out to do. IMXP, no one has questioned the logic of summoning paladin's horses in a world where you can call a fiendish squid out of nothing, but some feel it turns the game into more of a game-like feel, breaking the narrative, and thus hurting the game for them.</p><p></p><p></p><p>.....as to the topic at hand, it still baffles me that people have no problem with something two feet tall with hands so small they need two to hold their sippy-cups wielding a weapon designed to balance against a human's weight, and just using two hands and calling it even. I can buy that it's never really that big of a deal for most games, but that always bugged the heck out of me -- even in Tolkien, it bugged the heck out of me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2343545, member: 2067"] That instead of just having a warhorse, you can summon and dismiss your celestial steed (like [I]summon monster[/I], but it lasts forever). Ostensibly designed to thwart the "leave the horses outside to be attacked by some random monster while I enter the cavern alone" problem and to encourage the paladin's special mounts (a key component of their power) to be used more in more situations. Some think it's completely asinine that you can call forth or dismiss your mount whenever you want, others say it does the job it set out to do. IMXP, no one has questioned the logic of summoning paladin's horses in a world where you can call a fiendish squid out of nothing, but some feel it turns the game into more of a game-like feel, breaking the narrative, and thus hurting the game for them. .....as to the topic at hand, it still baffles me that people have no problem with something two feet tall with hands so small they need two to hold their sippy-cups wielding a weapon designed to balance against a human's weight, and just using two hands and calling it even. I can buy that it's never really that big of a deal for most games, but that always bugged the heck out of me -- even in Tolkien, it bugged the heck out of me. [/QUOTE]
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