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Advice wanted: 3.5 weapon sizing
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<blockquote data-quote="ARandomGod" data-source="post: 2352303" data-attributes="member: 17296"><p>"Big hands, big tools - small hands, small tools. It's not a scientific equation, it's just common sense."</p><p></p><p>Good point. And now you're getting into MY physics pet peeve about weapon size. That being, strength and force. A character's strength represents the amount of force they are capable of bringing to bear. If you apply a LOT of force to a small object, it's going to hurt a lot. If you apply a lirrle force to a big object, it's just not going to move at all, and therefore not really hurt you much.</p><p></p><p>By which I mean, yes getting hit by a two ton truck going 25 MPH will hurt more than getting hit by a bicycle going 25MPH. But it takes a lot more strength (force) to accelerate that two ton truck to that speed.</p><p></p><p>If you applied the same amount of force to a bicycle it would pierce armor.</p><p></p><p>If you applied the force expended to shoot a .45 bullet towards hurling a bullet towards someone, it can kill a man. If you apply that force to a car, it won't move an inch.</p><p></p><p>So it's *strength* and force that should alter the damage done, and not the weapon size itself. Yes a huge chunk of metal will hurt more if it hits you at the same speed as a small chunk of metal, but it takes more to move that big chunk.</p><p></p><p>Now look at halfling's and Half Ogre's.</p><p>A halfling gets -2 str.</p><p>A half ogre get's +6 str. </p><p></p><p>These things make sense. The half ogre is bigger. It will, in general, hit harder. </p><p></p><p>Using a point buy system the strongest halfling is str 16. The weakest half ogre is 14. Therefore logically the strongest halfling should be able to apply more force to an object compared to the weakest ogre. Now let's take "manufactured" weapons out of this equation, and look at the monk. For more fun make it end-game. ...</p><p></p><p>The weakest possible ogre monk (8+4=12) at level 20 (4d8 damage) would deal 5-33 damage, for an average of 19.</p><p></p><p>Whereas the strongest possible Halfling monk (18-2=16) at level 20</p><p>(2d8) would deal 5-19 damage, for an average of 12.</p><p></p><p>That's right, the absolute strongest possible halfling would have to</p><p>do maximum damage in order to deal out what the weakest possible ogre does *on average*.</p><p></p><p>This makes no sense according to physics. That ogre isn't as strong as the halfling, he therefore cannot apply as much force to his much more massive hands.</p><p></p><p>Bullet proof vests work not by removing the force of the bullet, but by spreading that force over your body. So the same amount of force more spread out actually does less damage.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2352303, member: 17296"] "Big hands, big tools - small hands, small tools. It's not a scientific equation, it's just common sense." Good point. And now you're getting into MY physics pet peeve about weapon size. That being, strength and force. A character's strength represents the amount of force they are capable of bringing to bear. If you apply a LOT of force to a small object, it's going to hurt a lot. If you apply a lirrle force to a big object, it's just not going to move at all, and therefore not really hurt you much. By which I mean, yes getting hit by a two ton truck going 25 MPH will hurt more than getting hit by a bicycle going 25MPH. But it takes a lot more strength (force) to accelerate that two ton truck to that speed. If you applied the same amount of force to a bicycle it would pierce armor. If you applied the force expended to shoot a .45 bullet towards hurling a bullet towards someone, it can kill a man. If you apply that force to a car, it won't move an inch. So it's *strength* and force that should alter the damage done, and not the weapon size itself. Yes a huge chunk of metal will hurt more if it hits you at the same speed as a small chunk of metal, but it takes more to move that big chunk. Now look at halfling's and Half Ogre's. A halfling gets -2 str. A half ogre get's +6 str. These things make sense. The half ogre is bigger. It will, in general, hit harder. Using a point buy system the strongest halfling is str 16. The weakest half ogre is 14. Therefore logically the strongest halfling should be able to apply more force to an object compared to the weakest ogre. Now let's take "manufactured" weapons out of this equation, and look at the monk. For more fun make it end-game. ... The weakest possible ogre monk (8+4=12) at level 20 (4d8 damage) would deal 5-33 damage, for an average of 19. Whereas the strongest possible Halfling monk (18-2=16) at level 20 (2d8) would deal 5-19 damage, for an average of 12. That's right, the absolute strongest possible halfling would have to do maximum damage in order to deal out what the weakest possible ogre does *on average*. This makes no sense according to physics. That ogre isn't as strong as the halfling, he therefore cannot apply as much force to his much more massive hands. Bullet proof vests work not by removing the force of the bullet, but by spreading that force over your body. So the same amount of force more spread out actually does less damage. [/QUOTE]
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