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General Tabletop Discussion
*Dungeons & Dragons
Advice wanted for DMing a new campaign
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<blockquote data-quote="Pjack" data-source="post: 6739307" data-attributes="member: 8641"><p>I'm in much the same boat. Here's my process for Out of the Abyss.</p><p></p><p> 1.) I skimmed it once, and am now reading it a little more thoroughly. Next, I'll closely re-read the beginning, and anything that seems like it's going to be particularly tricky.</p><p></p><p> 2.) I do not take notes. I try to really get an understanding of how the environment works, what the major events are, and and how the major NPCs interact with each other and with the PCs. Once I internalize that, I can wing the rest.</p><p></p><p> 3.) I look for online resources. There are NPC face cards floating around out there, and also a "Drow Pursuit" worksheet.</p><p></p><p> 4.) Personally, I know that once the game starts, I'm going to have no energy to do more than read the upcoming section before running it. I intend to do as much prep as possible before the campaign starts: printing out resources, sorting minis for the different sections, etc. Basically, using my pre-campaign enthusiasm to get me through the "oh god why did I agree to run this" days.</p><p></p><p> 5.) I'm putting myself in the mindset that each adventure is like a TV show episode. For example, if the book says the PCs travel for 45 days, I plan on skipping the boring stuff and starting with a "cold open". "You've been traveling for 45 days, and food has been scarce. Your travelling companions are starting to look at you hungrily...." Basically, allowing myself to deviate from adventure-as-written when it would make a more compelling "episode".</p><p></p><p>I bet you're going to get a lot of different answers. Pick and choose the ones that work for you. Good luck!</p></blockquote><p></p>
[QUOTE="Pjack, post: 6739307, member: 8641"] I'm in much the same boat. Here's my process for Out of the Abyss. 1.) I skimmed it once, and am now reading it a little more thoroughly. Next, I'll closely re-read the beginning, and anything that seems like it's going to be particularly tricky. 2.) I do not take notes. I try to really get an understanding of how the environment works, what the major events are, and and how the major NPCs interact with each other and with the PCs. Once I internalize that, I can wing the rest. 3.) I look for online resources. There are NPC face cards floating around out there, and also a "Drow Pursuit" worksheet. 4.) Personally, I know that once the game starts, I'm going to have no energy to do more than read the upcoming section before running it. I intend to do as much prep as possible before the campaign starts: printing out resources, sorting minis for the different sections, etc. Basically, using my pre-campaign enthusiasm to get me through the "oh god why did I agree to run this" days. 5.) I'm putting myself in the mindset that each adventure is like a TV show episode. For example, if the book says the PCs travel for 45 days, I plan on skipping the boring stuff and starting with a "cold open". "You've been traveling for 45 days, and food has been scarce. Your travelling companions are starting to look at you hungrily...." Basically, allowing myself to deviate from adventure-as-written when it would make a more compelling "episode". I bet you're going to get a lot of different answers. Pick and choose the ones that work for you. Good luck! [/QUOTE]
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