Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice wanted for DM'ing Crucible of the Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Truename" data-source="post: 5759713" data-attributes="member: 78255"><p>So... yeah. I took Rechan's advice. I took it real good. Then I took it again.</p><p></p><p>Final tally: eight deaths, world drowned, -365 points scored. Spoileriffic details follow.</p><p></p><p>First, you have to know that my group is a fairly casual group. We've been playing WotBS for over a year, and we played the entire heroic tier of Scales of War before that, but none of us are hard-core D&D'ers. 4e is pretty much the extent of our adult tabletop gaming. Coming into the game, no one had studied the player's handout (and only one person had even read it). This adventure was about to hit them like a Mac truck. And I loved every minute of it.</p><p></p><p>The entrance brought us our first TPK.</p><p></p><p>I set the mood by reading the intro from the player's guide (since hardly any of them had read it!). They were appropriately leery of the skull in the entranceway arch. They saw that it was hinged and deciding to tie it shut to thwart a deathtrap. (snigger) Entering the Crucible, they found the eight keys, discovered they were fool's gold, and decided that since all the keys were the same, they might as well pick a portal at random and walk through. And so they did.</p><p></p><p>Crucible: 4; Players: 0. Elapsed time: 5 minutes.</p><p></p><p>I took 15 minutes off the timer and restarted the adventure. "You are humanity's greatest hope. Up until about five minutes ago, you were humanity's <em>second</em> greatest hope..."</p><p></p><p>On to the Great Hub.</p><p></p><p>They were cautious here, and learned what needed to be learned without any deaths. (I was also a bit nice and reminded the players of the gods' domains when describing the holy symbols on each door.) They almost put a normal skull on one of the pedestals, but then sensibly realized that, with four doors leading out of the hub, it probably wasn't that simple. Then they remembered their rumor about secrets, said they were searching for secret doors "on all the walls" (pointing at every single wall in the hub and corridors) and rolled a great perception check.</p><p></p><p>What the hell. Secrets a-plenty. They got the tablet in the niche and found the skeleton in the closet. They all did quite well with the dice, with two PCs getting lots of temporary hit points, one getting truesight, and the last losing a surge. They decided that, being strong, now would be a time to take on Kishar's trial.</p><p></p><p>Starting with the goddess of combat may not have been the best idea.</p><p></p><p>They go in, the door slams shut, and the hunter strides across the room to examine an obelisk up close. He of course goes right past the dracolisk's line of sight and triggers the encounter. One round later, he's petrified. The cleric had lots of opportunities to grant saves, but didn't realize it because he didn't know the character well enough. Then the cleric drops. Then the mage gets petrified. At this point, only the knight remains standing, thanks to some very bad dice rolls and his truesight. But at least they had figured out the secret to killing the dracolisk.</p><p></p><p>The fun level was dropping and people were getting frustrated, so I notched down the timer and allowed them to send in replacements. They kept the same characters for familiarity's sake, which I allowed for fun's sake. After a grueling battle, several more statues adorned the battlemat and the heroes were victorious! Knight, Hunter III, Warpriest II, and Mage III celebrated their victory by letting Hunter III touch the sarcophogus and turn into a snake.</p><p></p><p>Then they found the divine skull, picked it up, and got Mage III's soul sucked out of his body. Luckily, he made the saving throw, saving them the trouble of meeting Mage IV. The skull vanished. Forever, I helpfully told them.</p><p></p><p>Crucible: 8; Players: 0.</p><p></p><p>Back to the great hub and into Asar-Segt's challenge.</p><p></p><p>The timer had long since run out, but we had 30 minutes left in our normal timeslot, so we switched over to tournament rules for the fun of it. Asar-Segt is a pair of skill challenges and the weakest part of the adventure, in my opinion. I've never been good at running skill challenges, and there isn't a lot of dungeon dressing in Asar-Segt's room to build on.</p><p></p><p>Nonetheless, 25 minutes later, the incantation was complete, but the challenge to reconstruct the golem was botched. They were transported to the great hub to do battle...</p><p></p><p>...and that's when the gods drowned the world. The end. Final score: +35 for finding the two secret rooms. -400 for 8 deaths.</p><p></p><p>Despite the challenges, and some wondering aloud at how anybody could ever beat that combat, I think the players had fun. I'm sorry they didn't make it to the southeast corner, with the puzzles, as I think that's the strongest component of the dungeon. The skill challenge was my least favorite part, but I'm not sure how to improve it. We're likely to play it again next time we need a one shot.</p><p></p><p>Thanks, Sersa V, for a great evening!</p><p></p><p><strong>Die and die, </strong></p><p><strong>And die again,</strong></p><p><strong>I drowned the world</strong></p><p><strong>Before night's end!</strong></p></blockquote><p></p>
[QUOTE="Truename, post: 5759713, member: 78255"] So... yeah. I took Rechan's advice. I took it real good. Then I took it again. Final tally: eight deaths, world drowned, -365 points scored. Spoileriffic details follow. First, you have to know that my group is a fairly casual group. We've been playing WotBS for over a year, and we played the entire heroic tier of Scales of War before that, but none of us are hard-core D&D'ers. 4e is pretty much the extent of our adult tabletop gaming. Coming into the game, no one had studied the player's handout (and only one person had even read it). This adventure was about to hit them like a Mac truck. And I loved every minute of it. The entrance brought us our first TPK. I set the mood by reading the intro from the player's guide (since hardly any of them had read it!). They were appropriately leery of the skull in the entranceway arch. They saw that it was hinged and deciding to tie it shut to thwart a deathtrap. (snigger) Entering the Crucible, they found the eight keys, discovered they were fool's gold, and decided that since all the keys were the same, they might as well pick a portal at random and walk through. And so they did. Crucible: 4; Players: 0. Elapsed time: 5 minutes. I took 15 minutes off the timer and restarted the adventure. "You are humanity's greatest hope. Up until about five minutes ago, you were humanity's [I]second[/I] greatest hope..." On to the Great Hub. They were cautious here, and learned what needed to be learned without any deaths. (I was also a bit nice and reminded the players of the gods' domains when describing the holy symbols on each door.) They almost put a normal skull on one of the pedestals, but then sensibly realized that, with four doors leading out of the hub, it probably wasn't that simple. Then they remembered their rumor about secrets, said they were searching for secret doors "on all the walls" (pointing at every single wall in the hub and corridors) and rolled a great perception check. What the hell. Secrets a-plenty. They got the tablet in the niche and found the skeleton in the closet. They all did quite well with the dice, with two PCs getting lots of temporary hit points, one getting truesight, and the last losing a surge. They decided that, being strong, now would be a time to take on Kishar's trial. Starting with the goddess of combat may not have been the best idea. They go in, the door slams shut, and the hunter strides across the room to examine an obelisk up close. He of course goes right past the dracolisk's line of sight and triggers the encounter. One round later, he's petrified. The cleric had lots of opportunities to grant saves, but didn't realize it because he didn't know the character well enough. Then the cleric drops. Then the mage gets petrified. At this point, only the knight remains standing, thanks to some very bad dice rolls and his truesight. But at least they had figured out the secret to killing the dracolisk. The fun level was dropping and people were getting frustrated, so I notched down the timer and allowed them to send in replacements. They kept the same characters for familiarity's sake, which I allowed for fun's sake. After a grueling battle, several more statues adorned the battlemat and the heroes were victorious! Knight, Hunter III, Warpriest II, and Mage III celebrated their victory by letting Hunter III touch the sarcophogus and turn into a snake. Then they found the divine skull, picked it up, and got Mage III's soul sucked out of his body. Luckily, he made the saving throw, saving them the trouble of meeting Mage IV. The skull vanished. Forever, I helpfully told them. Crucible: 8; Players: 0. Back to the great hub and into Asar-Segt's challenge. The timer had long since run out, but we had 30 minutes left in our normal timeslot, so we switched over to tournament rules for the fun of it. Asar-Segt is a pair of skill challenges and the weakest part of the adventure, in my opinion. I've never been good at running skill challenges, and there isn't a lot of dungeon dressing in Asar-Segt's room to build on. Nonetheless, 25 minutes later, the incantation was complete, but the challenge to reconstruct the golem was botched. They were transported to the great hub to do battle... ...and that's when the gods drowned the world. The end. Final score: +35 for finding the two secret rooms. -400 for 8 deaths. Despite the challenges, and some wondering aloud at how anybody could ever beat that combat, I think the players had fun. I'm sorry they didn't make it to the southeast corner, with the puzzles, as I think that's the strongest component of the dungeon. The skill challenge was my least favorite part, but I'm not sure how to improve it. We're likely to play it again next time we need a one shot. Thanks, Sersa V, for a great evening! [B]Die and die, And die again, I drowned the world Before night's end![/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice wanted for DM'ing Crucible of the Gods
Top